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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="Nisarg" data-source="post: 2110167" data-attributes="member: 19893"><p>This all depends on what your defining as "best"....</p><p></p><p>Best could be sheer quantity. In that case, the prize would go to the Forgotten Realms.</p><p></p><p>Best could be about internal consistency and detail. In which case there are a few settings which could win on this note: Tekumel, Harn, Kalamar. Note that consistency and detail have nothing to do with quality or fun.</p><p></p><p>Finally, if you did measure it by quality or fun, then you enter into the largely (but FAR from entirely, as some would try to present it) subjective realm of personal choice. In this latter case, for me the choices are:</p><p>1. Mystara. A very detailed world, though not in any way consistent, but it captures the perfect balance of playability and a sense of life without the heavy-handed metaplot or crippling author-dominance of other settings like Dragonlance or FR.</p><p></p><p>2. Midnight. The new kid on the block, and though its highly derivative of a certain novel trilogy, it takes it in great new directions, and has all the lush fullness needed to feel like that certain trilogy, in a dark ambiance. For "dark and brooding" it actually kicks the pants off of Ravenloft or the WoD without resorting to the lily-livered poseuring of those settings (especially the latter).</p><p></p><p>3. Star Wars. Or if licensed works don't count, Traveller. Two very different sci-fi settings, both with a fantastic level of fluffy detail that make the possibilities for the kinds of games you can run and the level of simulation you can create just about infinite.</p><p></p><p>Note that I find it laughably amusing that some people could list Eberron, a setting just about designed to be the anti-fluff, where all the setting details exist purely to allow some new feat, PrC, inclusion of some creature from the MM, etc etc. Eberron is the victory of Crunch over fluff in the worst way, a triumph of turning the setting you're in into a prettily painted but completely flimsy house of cards serving to prop up rampant powergaming, and crunchy munchkinism of the lowest and vilest variety. There were other settings mentioned here that I think have no more right to be in any kind of list involving "quality" as even the broadest of criteria than something a drunkard threw up in an alleyway (Planescape, for instance), but Eberron goes beyond that to being a slap in the face to fluff; the absence of setting at all would be preferrable, than something like Eberron where the setting is there purely as a 100% collaborationist traitor in the service of the crunch agenda.</p><p></p><p>Finally, I have never run into Iron Kingdoms yet, but the number of people advocating it here means I probably have to check it out. </p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 2110167, member: 19893"] This all depends on what your defining as "best".... Best could be sheer quantity. In that case, the prize would go to the Forgotten Realms. Best could be about internal consistency and detail. In which case there are a few settings which could win on this note: Tekumel, Harn, Kalamar. Note that consistency and detail have nothing to do with quality or fun. Finally, if you did measure it by quality or fun, then you enter into the largely (but FAR from entirely, as some would try to present it) subjective realm of personal choice. In this latter case, for me the choices are: 1. Mystara. A very detailed world, though not in any way consistent, but it captures the perfect balance of playability and a sense of life without the heavy-handed metaplot or crippling author-dominance of other settings like Dragonlance or FR. 2. Midnight. The new kid on the block, and though its highly derivative of a certain novel trilogy, it takes it in great new directions, and has all the lush fullness needed to feel like that certain trilogy, in a dark ambiance. For "dark and brooding" it actually kicks the pants off of Ravenloft or the WoD without resorting to the lily-livered poseuring of those settings (especially the latter). 3. Star Wars. Or if licensed works don't count, Traveller. Two very different sci-fi settings, both with a fantastic level of fluffy detail that make the possibilities for the kinds of games you can run and the level of simulation you can create just about infinite. Note that I find it laughably amusing that some people could list Eberron, a setting just about designed to be the anti-fluff, where all the setting details exist purely to allow some new feat, PrC, inclusion of some creature from the MM, etc etc. Eberron is the victory of Crunch over fluff in the worst way, a triumph of turning the setting you're in into a prettily painted but completely flimsy house of cards serving to prop up rampant powergaming, and crunchy munchkinism of the lowest and vilest variety. There were other settings mentioned here that I think have no more right to be in any kind of list involving "quality" as even the broadest of criteria than something a drunkard threw up in an alleyway (Planescape, for instance), but Eberron goes beyond that to being a slap in the face to fluff; the absence of setting at all would be preferrable, than something like Eberron where the setting is there purely as a 100% collaborationist traitor in the service of the crunch agenda. Finally, I have never run into Iron Kingdoms yet, but the number of people advocating it here means I probably have to check it out. Nisarg [/QUOTE]
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Which Campaign Setting has the best fluff? Why?
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