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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="Nisarg" data-source="post: 2112239" data-attributes="member: 19893"><p>The Forgotten Realms is filled with powered-up beings, and certainly can lend itself to power gaming if played a certain way. The 3e material for FR is pretty oriented to that, but its all haphazard and slapdash. It hasn't been designed <em>from the ground up</em> to be played as a powergaming fantasyland, the way Eberron is.</p><p></p><p>And no, I don't consider it a virtue to go alphabetically down the list of the Monster Manual and think up flimsy excuses for why each and every one of them should be included in your game world, just to "maximize" the use of the MM.</p><p></p><p>Eberron was created, an intelligent design, to tie it to the system. I can think of only two game worlds for D&D that were done that way: Mystara, and Eberron. The others (Greyhawk, FR, Dragonlance, etc) were thought of first as settings, first as fluff, and later as crunch. </p><p>Even Mystara was only semi-intelligent design, you could say, because it was made up in bits and pieces. And Mystara was made with the fluff in the forethought, so that while that world was ideal for play in OD&D (and ONLY in that system, it didn't translate well at all to 2e and wouldn't translate well at all to 3e), it was also a detailed flavour-rich setting that had a life of its own.</p><p></p><p>Eberron, on the other hand, was designed by taking a few basic ideas by the author (who apparently said the right catchphrases in the one-page description in the contest.. words like "includes every monster"), and these ideas were then elaborated upon by Wizards in such a way as to "maximize" the connection to the 3.5 system... unfortunately these days "maximize" means the most absurdly overpowered classes, prestige classes, races, feats, etc etc. </p><p></p><p>End result: a powergamer's wet dream.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 2112239, member: 19893"] The Forgotten Realms is filled with powered-up beings, and certainly can lend itself to power gaming if played a certain way. The 3e material for FR is pretty oriented to that, but its all haphazard and slapdash. It hasn't been designed [I]from the ground up[/I] to be played as a powergaming fantasyland, the way Eberron is. And no, I don't consider it a virtue to go alphabetically down the list of the Monster Manual and think up flimsy excuses for why each and every one of them should be included in your game world, just to "maximize" the use of the MM. Eberron was created, an intelligent design, to tie it to the system. I can think of only two game worlds for D&D that were done that way: Mystara, and Eberron. The others (Greyhawk, FR, Dragonlance, etc) were thought of first as settings, first as fluff, and later as crunch. Even Mystara was only semi-intelligent design, you could say, because it was made up in bits and pieces. And Mystara was made with the fluff in the forethought, so that while that world was ideal for play in OD&D (and ONLY in that system, it didn't translate well at all to 2e and wouldn't translate well at all to 3e), it was also a detailed flavour-rich setting that had a life of its own. Eberron, on the other hand, was designed by taking a few basic ideas by the author (who apparently said the right catchphrases in the one-page description in the contest.. words like "includes every monster"), and these ideas were then elaborated upon by Wizards in such a way as to "maximize" the connection to the 3.5 system... unfortunately these days "maximize" means the most absurdly overpowered classes, prestige classes, races, feats, etc etc. End result: a powergamer's wet dream. Nisarg [/QUOTE]
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Which Campaign Setting has the best fluff? Why?
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