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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="Nisarg" data-source="post: 2112445" data-attributes="member: 19893"><p>Yes, we've heard it before, any game can be played in any way: I can take Vampire and run it as a hilarious romp through the dark underworld, and I can take paranoia and run it as a deadly serious commentary on the current political atmosphere. I can make an exclusively low-level FR game that never leaves the dalelands, and I can run a superhero-themed Call of Cthulhu game (in fact, that last one I actually did run).</p><p></p><p>But that's called playing against type. And there's a huge difference in the assertion that "you could run any setting in any way, its all up to you" (which is true), and "no setting is inherently created with a bias toward a certain style of play" (which is an obvious and absurd lie).</p><p></p><p>Settings are all biased toward certain playstyles, and Eberron is biased toward, at best, severly crunchy severely tactical full-use-of-the-battlemat-and-the-$14.95-miniatures-booster-pack D&D. At worst, it is oriented toward the total munchkinfest "my-warforged-juggernaut-is-bigger-than-your-warforged-juggernaut" powergaming extravaganza.</p><p></p><p>And in either case, the fluff in it all exists not for its own sake, not because it was a dream in its authors mind for years before it became a published setting, not because of socio-political rationality, but only to justify the crunch. What socio-political rationality exists is only constructed after the fact.</p><p></p><p>Eberron's fluff is all pre-fab. It was done by committee to allow maximum crunch to satisfy a target demographic.</p><p></p><p>Eberron is at best the Monkees of the D&D world.</p><p>At worst, Eberron is the Milli-Vanilli of the D&D world.</p><p></p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 2112445, member: 19893"] Yes, we've heard it before, any game can be played in any way: I can take Vampire and run it as a hilarious romp through the dark underworld, and I can take paranoia and run it as a deadly serious commentary on the current political atmosphere. I can make an exclusively low-level FR game that never leaves the dalelands, and I can run a superhero-themed Call of Cthulhu game (in fact, that last one I actually did run). But that's called playing against type. And there's a huge difference in the assertion that "you could run any setting in any way, its all up to you" (which is true), and "no setting is inherently created with a bias toward a certain style of play" (which is an obvious and absurd lie). Settings are all biased toward certain playstyles, and Eberron is biased toward, at best, severly crunchy severely tactical full-use-of-the-battlemat-and-the-$14.95-miniatures-booster-pack D&D. At worst, it is oriented toward the total munchkinfest "my-warforged-juggernaut-is-bigger-than-your-warforged-juggernaut" powergaming extravaganza. And in either case, the fluff in it all exists not for its own sake, not because it was a dream in its authors mind for years before it became a published setting, not because of socio-political rationality, but only to justify the crunch. What socio-political rationality exists is only constructed after the fact. Eberron's fluff is all pre-fab. It was done by committee to allow maximum crunch to satisfy a target demographic. Eberron is at best the Monkees of the D&D world. At worst, Eberron is the Milli-Vanilli of the D&D world. Nisarg [/QUOTE]
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Which Campaign Setting has the best fluff? Why?
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