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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="fredramsey" data-source="post: 2112755" data-attributes="member: 20274"><p>Transportation in Eberron has a tremendous impact on the world, same as it does here. Trade, for one, is so easy as to create vast wealth for the Dragonmarked Houses, which allow places as advanced as Sharn to exist. Also, because of ubiquitous transportation, the integration of different cultures makes it possible to soften, a bit, the effects of the Last War.</p><p></p><p>With Eberron, you can't just point at a single element, like the lightning rail, and say, "That's silly, it is just background." You can't talk about the lightning rail without discussing the role of the Dragonmarked Houses, about trade, and about where the rail goes and *does not go*.</p><p></p><p>There's plenty of things going on in Eberron that tie all the elements together. It takes a little more than skimming the ECS to find them. The ECS does not have page after page of socio-economic thesis material, it's a game book. It's up to the DM to decide how much to deal with these things in his or her game. The lightning rail can just be for exotic combat, or you can look at how it affects trade and culture exchange.</p></blockquote><p></p>
[QUOTE="fredramsey, post: 2112755, member: 20274"] Transportation in Eberron has a tremendous impact on the world, same as it does here. Trade, for one, is so easy as to create vast wealth for the Dragonmarked Houses, which allow places as advanced as Sharn to exist. Also, because of ubiquitous transportation, the integration of different cultures makes it possible to soften, a bit, the effects of the Last War. With Eberron, you can't just point at a single element, like the lightning rail, and say, "That's silly, it is just background." You can't talk about the lightning rail without discussing the role of the Dragonmarked Houses, about trade, and about where the rail goes and *does not go*. There's plenty of things going on in Eberron that tie all the elements together. It takes a little more than skimming the ECS to find them. The ECS does not have page after page of socio-economic thesis material, it's a game book. It's up to the DM to decide how much to deal with these things in his or her game. The lightning rail can just be for exotic combat, or you can look at how it affects trade and culture exchange. [/QUOTE]
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Which Campaign Setting has the best fluff? Why?
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