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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="Henry" data-source="post: 2117462" data-attributes="member: 158"><p><em>"Just when I thought I was out, they pull me back in."</em> -- Michael Corleone</p><p></p><p></p><p></p><p>It's not medieval, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's an amalgam of styles, not pervasively any - the same way that D&D is an amalgam of such. </p><p></p><p></p><p></p><p>If you call that an MPD, then 99% of all campaign settings have it. Maybe that's why you don't seem to like FR, or Eberron, or Blackmoor, etc. All campaign settings have a blend of styles to them, even Greyhawk, despite what I've seen some people claim, though Greyhawk may have it less. Tolkien was a blend of Kalevala, Norse epic, and Ivanhoe; Greyhawk is a mix of Vance's magic & superscience and Leiber's Medievalism & Howard's pre-Roman barbarism & Lovecraft's alien horror. Forgotten Realms is a mix of Tolkien PLUS every pre-1900 adventure backdrop ever written.</p><p></p><p></p><p></p><p>I think I'm seeing now. Are you claiming that feudalism & education are exclusive - that one will stamp out the other? In our real world, that may be so, but it's not true for a D&D world! D&D worlds have something that others do not - the rulers actually ARE better than the subjects! In our real world, rulers are no better than the ruled - after thousands of years of recorded history this is something that we take as fact, as one gunshot or sword thrust makes us no better - we all die same as any other person. But in D&D, even the most "mediocre" 3rd or 5th level ruler is still physically stronger, better, and damned LUCKIER than any other commoner. Those who toil really DO recognize that there are some fit to rule better than any other, because unlike reality, it's TRUE! And unlike reality these tougher, luckier, and better jokers really DO usually care about their subjects, protect them and educate them, because smarter subjects make more creative workers. The very rules of reality mean that an educated and feudalistic populace could exist in the same body of people.</p><p></p><p>You also have something we didn't have in reality - the nature of non-human threats means that these educated peasants WILL be working closely with both the lords and those who are a cut above them, because these people keep their right to exist secure against the goblins, the ogrish, and the aberrations that roam the land. In the result of it, you still have an unwashed masses, namely the once-proud goblins themselves, who are struggling against the prejudice of the human and demi-human populace (I need a better word than "demi-human" these days) and who are poised to make life miserable or to rise again themselves. External NON-human threats means a feudal and educated populace is both viable and logical for a D&D world.</p></blockquote><p></p>
[QUOTE="Henry, post: 2117462, member: 158"] [I]"Just when I thought I was out, they pull me back in."[/i] -- Michael Corleone It's not medieval, either. :) It's an amalgam of styles, not pervasively any - the same way that D&D is an amalgam of such. If you call that an MPD, then 99% of all campaign settings have it. Maybe that's why you don't seem to like FR, or Eberron, or Blackmoor, etc. All campaign settings have a blend of styles to them, even Greyhawk, despite what I've seen some people claim, though Greyhawk may have it less. Tolkien was a blend of Kalevala, Norse epic, and Ivanhoe; Greyhawk is a mix of Vance's magic & superscience and Leiber's Medievalism & Howard's pre-Roman barbarism & Lovecraft's alien horror. Forgotten Realms is a mix of Tolkien PLUS every pre-1900 adventure backdrop ever written. I think I'm seeing now. Are you claiming that feudalism & education are exclusive - that one will stamp out the other? In our real world, that may be so, but it's not true for a D&D world! D&D worlds have something that others do not - the rulers actually ARE better than the subjects! In our real world, rulers are no better than the ruled - after thousands of years of recorded history this is something that we take as fact, as one gunshot or sword thrust makes us no better - we all die same as any other person. But in D&D, even the most "mediocre" 3rd or 5th level ruler is still physically stronger, better, and damned LUCKIER than any other commoner. Those who toil really DO recognize that there are some fit to rule better than any other, because unlike reality, it's TRUE! And unlike reality these tougher, luckier, and better jokers really DO usually care about their subjects, protect them and educate them, because smarter subjects make more creative workers. The very rules of reality mean that an educated and feudalistic populace could exist in the same body of people. You also have something we didn't have in reality - the nature of non-human threats means that these educated peasants WILL be working closely with both the lords and those who are a cut above them, because these people keep their right to exist secure against the goblins, the ogrish, and the aberrations that roam the land. In the result of it, you still have an unwashed masses, namely the once-proud goblins themselves, who are struggling against the prejudice of the human and demi-human populace (I need a better word than "demi-human" these days) and who are poised to make life miserable or to rise again themselves. External NON-human threats means a feudal and educated populace is both viable and logical for a D&D world. [/QUOTE]
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