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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="Malic" data-source="post: 2121501" data-attributes="member: 23799"><p>I think I can see where Nisarg is coming from - thwarted expectations.</p><p></p><p>IIRC though the quote "combines traditional medieval fantasy with pulp action and dark adventure" was pretty much how this was tagged ever since the shortlisting. I think I remember Dragon talking about inspirational movies like 'Raiders of the Lost Ark'. Why would anyone have expected this to produce a serious sociological simulation of the beginnings of industrialisation?</p><p></p><p>(Leaving aside questions like whether widespread education does necessarily contradict a serf driven agrarian economy, let alone in a fantasy setting.)</p><p></p><p>Why would you expect the lighting rail to "be there ... so we can question what the consequences of the lightning rail would be on society"?</p><p></p><p>If a game was published that intended to look hard at these kinds of social and historical issues, I would be excited and buy it. I just don't understand why anyone would have expected Eberron to be that game.</p><p></p><p>WRT the original topic of the thread - I would vote for Midnight. I also like all of Green Ronin's settings that I have read, and Nyambe is great too. Not that I have played in them, unfortunately.</p><p></p><p>Iron Kingdoms' "full metal fantasy" tag didn't grab me at all, but there is such a buzz about it I may have to check it out, so thanks to this thread there.</p></blockquote><p></p>
[QUOTE="Malic, post: 2121501, member: 23799"] I think I can see where Nisarg is coming from - thwarted expectations. IIRC though the quote "combines traditional medieval fantasy with pulp action and dark adventure" was pretty much how this was tagged ever since the shortlisting. I think I remember Dragon talking about inspirational movies like 'Raiders of the Lost Ark'. Why would anyone have expected this to produce a serious sociological simulation of the beginnings of industrialisation? (Leaving aside questions like whether widespread education does necessarily contradict a serf driven agrarian economy, let alone in a fantasy setting.) Why would you expect the lighting rail to "be there ... so we can question what the consequences of the lightning rail would be on society"? If a game was published that intended to look hard at these kinds of social and historical issues, I would be excited and buy it. I just don't understand why anyone would have expected Eberron to be that game. WRT the original topic of the thread - I would vote for Midnight. I also like all of Green Ronin's settings that I have read, and Nyambe is great too. Not that I have played in them, unfortunately. Iron Kingdoms' "full metal fantasy" tag didn't grab me at all, but there is such a buzz about it I may have to check it out, so thanks to this thread there. [/QUOTE]
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