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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which campaign setting(s) should be supported?
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<blockquote data-quote="Mouseferatu" data-source="post: 3731482" data-attributes="member: 1288"><p>The thing about Spelljammer (and this might be worth a thread of its own, come to think of it) is that it is, by far, the most dynamically polarizing of all D&D settings, vis-a-vis the fanbase. People may have differing opinions of Greyhawk, FR, Eberron, Mystara, Birthright, Al-Qadim, Ravenloft--*pauses for breath* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />--Kara-Tur, Dark Sun, and the like. But in most cases, any objections they have are based on specific details. There's nothing about any of those worlds that hideously violates most people's conception of what's possible in fantasy.</p><p></p><p>Planescape, while presenting a view of the planes that's not to everyone's taste, isn't alien in its overall concept: The planes themselves exist in standard D&D, and always have, and thus are also an accepted part of D&D fantasy, even if people exclude or change them for their individual campaigns.</p><p></p><p>But Spelljammer... Spelljammer is the only setting that is built around a central, core conceit that is absolutely alien to "standard" D&D play. That's neither a good nor bad thing; it just is. But it tends to mean that the people who reject it, reject it wholeheartedly and emotionally, whereas they might simply pass on other settings they dislike with a "Meh, not for me." And thus, the people who like/defend it are forced to do so with greater force.</p><p></p><p>It may just be own experience, but I've never met anyone neutral on Spelljammer. People tend to either really love it, or really dislike it.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3731482, member: 1288"] The thing about Spelljammer (and this might be worth a thread of its own, come to think of it) is that it is, by far, the most dynamically polarizing of all D&D settings, vis-a-vis the fanbase. People may have differing opinions of Greyhawk, FR, Eberron, Mystara, Birthright, Al-Qadim, Ravenloft--*pauses for breath* ;)--Kara-Tur, Dark Sun, and the like. But in most cases, any objections they have are based on specific details. There's nothing about any of those worlds that hideously violates most people's conception of what's possible in fantasy. Planescape, while presenting a view of the planes that's not to everyone's taste, isn't alien in its overall concept: The planes themselves exist in standard D&D, and always have, and thus are also an accepted part of D&D fantasy, even if people exclude or change them for their individual campaigns. But Spelljammer... Spelljammer is the only setting that is built around a central, core conceit that is absolutely alien to "standard" D&D play. That's neither a good nor bad thing; it just is. But it tends to mean that the people who reject it, reject it wholeheartedly and emotionally, whereas they might simply pass on other settings they dislike with a "Meh, not for me." And thus, the people who like/defend it are forced to do so with greater force. It may just be own experience, but I've never met anyone neutral on Spelljammer. People tend to either really love it, or really dislike it. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which campaign setting(s) should be supported?
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