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Which character generator is best-E-tools or PCgen?
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<blockquote data-quote="Mynex" data-source="post: 1735292" data-attributes="member: 2136"><p>Funny, considering I did a vast majority of those books back at the time, that I kept them up to date back at the time. I recall about 5 or 6 people that worked on various books back at the time other than myself, not dozens, PCGen has NEVER had dozens of data volunteers. However, as Paul explained, pulling the Wizards material then was at their request. </p><p></p><p>CMP was formed to try and get that information back into PCGen, sorry if that doesn't sit well with you but this bit of misinfornation is also about 2 years out of date.</p><p></p><p>As for Spycraft, CMP had nothing to do with Spycraft, other than offering to give it a hosting place because of licensing, so don't lay that at our door step.</p><p></p><p>Whatever you're problem is with CMP, please refrain from spreading misinformation. Unless you were at the meeting with Anthony Valterra back in 2002 at GenCon, you have no idea what occurred.</p><p></p><p>Now, to keep this on topic, we had for almost 9 months on our forums, a 'wish list area' for RPG Toolkit (What was formerly called the rewrite of e-Tools for lack of a better name)... This list included every pie-in-the-sky request people could dream up. We've taken that list, broken it down into 'Core program', 'Add-on', and 'not a chance' (Okay, we as GM's do NOT need to track the migratory patterns of animals during the seasons in a program automatically or GPS positioning of characters on a map - cool as those are, that's just insane. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>The big things for the core are (generalizing);</p><p>1. Correctness (math & rules implementation)</p><p>2. Flexibility</p><p>3. Fully functioning Editors</p><p></p><p></p><p>We're focusing on those 3 areas for RPG Toolkit... With the years of PCGen Coding, fixing e-Tools, the licensing factor with Wizards, and just the amount of anal retentiveness in our gaming/coding experience, doing things from the ground up (as opposed to inheriting someone else's work), not as an Open Source project (i.e. 1 vision/direction, not 30), we'll be able to address these core issues in a very direct, concise manner.</p><p></p><p>Do we expect that RPG Toolkit will be right for everyone? Nope. Someone will always find fault with a program, that's just the way it is. But our desire is that we will build the character generator that most people have wanted since 3.0 was released, and that's all we can aim for, pleasing as many people as possible, instead of trying to please all people and failing.</p></blockquote><p></p>
[QUOTE="Mynex, post: 1735292, member: 2136"] Funny, considering I did a vast majority of those books back at the time, that I kept them up to date back at the time. I recall about 5 or 6 people that worked on various books back at the time other than myself, not dozens, PCGen has NEVER had dozens of data volunteers. However, as Paul explained, pulling the Wizards material then was at their request. CMP was formed to try and get that information back into PCGen, sorry if that doesn't sit well with you but this bit of misinfornation is also about 2 years out of date. As for Spycraft, CMP had nothing to do with Spycraft, other than offering to give it a hosting place because of licensing, so don't lay that at our door step. Whatever you're problem is with CMP, please refrain from spreading misinformation. Unless you were at the meeting with Anthony Valterra back in 2002 at GenCon, you have no idea what occurred. Now, to keep this on topic, we had for almost 9 months on our forums, a 'wish list area' for RPG Toolkit (What was formerly called the rewrite of e-Tools for lack of a better name)... This list included every pie-in-the-sky request people could dream up. We've taken that list, broken it down into 'Core program', 'Add-on', and 'not a chance' (Okay, we as GM's do NOT need to track the migratory patterns of animals during the seasons in a program automatically or GPS positioning of characters on a map - cool as those are, that's just insane. :lol: ). The big things for the core are (generalizing); 1. Correctness (math & rules implementation) 2. Flexibility 3. Fully functioning Editors We're focusing on those 3 areas for RPG Toolkit... With the years of PCGen Coding, fixing e-Tools, the licensing factor with Wizards, and just the amount of anal retentiveness in our gaming/coding experience, doing things from the ground up (as opposed to inheriting someone else's work), not as an Open Source project (i.e. 1 vision/direction, not 30), we'll be able to address these core issues in a very direct, concise manner. Do we expect that RPG Toolkit will be right for everyone? Nope. Someone will always find fault with a program, that's just the way it is. But our desire is that we will build the character generator that most people have wanted since 3.0 was released, and that's all we can aim for, pleasing as many people as possible, instead of trying to please all people and failing. [/QUOTE]
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