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General Tabletop Discussion
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Which characters are the DPR (damage per round) leaders at your table(s)?
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<blockquote data-quote="Willie the Duck" data-source="post: 8616976" data-attributes="member: 6799660"><p>My groups tend to use some variation on the gritty recharge rules*, so it is definitely the at-will damage characters, particularly fighters. As much as I dislike that they are such obvious good options, Halberd-PAM-GWM and Hand Crossbow-SS-XBE are far and away great choices**, especially since the cleric is hesitant to use a L3 slot for <em>Spirit Guardians</em>, but putting up a <em>Bless </em>usually seems like a reasonable investment . I think Ranged wins out, simply because str-based characters suffer more when not able to fight in melee than dex-builds do when forced to fight in melee.</p><p><span style="font-size: 9px"><em>*which, I will again point out, if your major complaints about 5e are that it is default-set to easy mode or that casters get too much with too few consequences, I will point out that these are right there in a core rulebook.</em></span></p><p><span style="font-size: 9px"><em>**as is staff/spear&shield-PAM, but that's to retain some AC, not to maximize DPR</em></span></p><p></p><p>Different players have tried different things like Gloomstalker-Assassin or blind fighting style and <em>Fog Cloud</em> or melee Bladesinger Wizard, and the results may well be fun, but the overall damage always runs into issues where the combo doesn't go off for massive payoff, or the fragile PC has to worry about survival rather than maximizing attacks (a reason why I don't find that warlocks keep pace with fighters purely on DPR, although often the spellcasting and invocations on the side still make they perhaps more enjoyable to play for most). </p><p></p><p>All in all, I think people have the right of it -- applied playtest (where available) provides more accurate results, spellcasters have lots of options but likely don't do the most damage (unless you have a 5 minute workday), and it's all going to vary a lot by level.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8616976, member: 6799660"] My groups tend to use some variation on the gritty recharge rules*, so it is definitely the at-will damage characters, particularly fighters. As much as I dislike that they are such obvious good options, Halberd-PAM-GWM and Hand Crossbow-SS-XBE are far and away great choices**, especially since the cleric is hesitant to use a L3 slot for [I]Spirit Guardians[/I], but putting up a [I]Bless [/I]usually seems like a reasonable investment . I think Ranged wins out, simply because str-based characters suffer more when not able to fight in melee than dex-builds do when forced to fight in melee. [SIZE=1][I]*which, I will again point out, if your major complaints about 5e are that it is default-set to easy mode or that casters get too much with too few consequences, I will point out that these are right there in a core rulebook. **as is staff/spear&shield-PAM, but that's to retain some AC, not to maximize DPR[/I][/SIZE] Different players have tried different things like Gloomstalker-Assassin or blind fighting style and [I]Fog Cloud[/I] or melee Bladesinger Wizard, and the results may well be fun, but the overall damage always runs into issues where the combo doesn't go off for massive payoff, or the fragile PC has to worry about survival rather than maximizing attacks (a reason why I don't find that warlocks keep pace with fighters purely on DPR, although often the spellcasting and invocations on the side still make they perhaps more enjoyable to play for most). All in all, I think people have the right of it -- applied playtest (where available) provides more accurate results, spellcasters have lots of options but likely don't do the most damage (unless you have a 5 minute workday), and it's all going to vary a lot by level. [/QUOTE]
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Which characters are the DPR (damage per round) leaders at your table(s)?
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