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General Tabletop Discussion
*Dungeons & Dragons
Which characters are the DPR (damage per round) leaders at your table(s)?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8707154" data-attributes="member: 4881"><p>The true issue with paladins is that they get to wait to see what they rolled in order to decide if they want to smite. I don't have a problem with this idea so they don't lose a charge on a miss, but the (I believe) unintended consequences is they can wait until they crit to get double value from all the smite dice.</p><p></p><p>A better rule would be to either have them declare ahead of time they will use X level smite if they hit...OR...say that you do not double smite dice on a critical hit and let them decide after the roll as normal.</p><p></p><p>I think this would bring them in line with the rest of the pack, and you would see more actual spellcasting rather than just lots of smites.</p><p></p><p>As far as mitigation....I feel like stacking encounter against a character be sure they are the proud nail feels very unfair. Some of the slowest healing wounds in my playgroups through time have been characters or items lost to obvious "I'm taking your toy away" battles. Whether it's the jetpack a StarWars bounty hunter lost or an army of acrobats using 15' poles to spring around and stab the character with 10' reach and auras in 4e, it's always a recipe for hard feelings when it tips your hand to too obvious.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8707154, member: 4881"] The true issue with paladins is that they get to wait to see what they rolled in order to decide if they want to smite. I don't have a problem with this idea so they don't lose a charge on a miss, but the (I believe) unintended consequences is they can wait until they crit to get double value from all the smite dice. A better rule would be to either have them declare ahead of time they will use X level smite if they hit...OR...say that you do not double smite dice on a critical hit and let them decide after the roll as normal. I think this would bring them in line with the rest of the pack, and you would see more actual spellcasting rather than just lots of smites. As far as mitigation....I feel like stacking encounter against a character be sure they are the proud nail feels very unfair. Some of the slowest healing wounds in my playgroups through time have been characters or items lost to obvious "I'm taking your toy away" battles. Whether it's the jetpack a StarWars bounty hunter lost or an army of acrobats using 15' poles to spring around and stab the character with 10' reach and auras in 4e, it's always a recipe for hard feelings when it tips your hand to too obvious. [/QUOTE]
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General Tabletop Discussion
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Which characters are the DPR (damage per round) leaders at your table(s)?
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