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General Tabletop Discussion
*Dungeons & Dragons
Which characters are the DPR (damage per round) leaders at your table(s)?
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<blockquote data-quote="SteveC" data-source="post: 8707833" data-attributes="member: 9053"><p>This is going to depend on how the GM runs the adventuring day with regards to rests. I recently played a low level game where the GM gave us a rest after every encounter. I was playing a Bard/Warlock so I didn't object at all, but also talked with them about the effects it would have on the game. Our group was low level (most of the adventure had us at level 3) but we were much more effective and not challenged too much by it.</p><p></p><p>When I ran Curse of Strahd, I played up the hour long period necessary and the group took fewer rests than I actually expected. They were absolutely exhausted and broken after each adventuring day, which was sort of what I was looking for, so I didn't step in and say anything.</p><p></p><p>In the first campaign, my bard/warlock and the paladin/sorcerer were the damage leaders, followed by the rogue with sharpshooter. The other two characters, a ranger and a fighter weren't too effective but I'm not sure that was because of how the players portrayed them or not.</p><p></p><p>In the Strahd campaign, the paladin was the damage MVP, but then they were sort of the focus of all the enemy activity as well. There was a wizard in that game, an illusionist, who was the overall MVP for the game with their excellent play, but the infrequent fireballs didn't lift their DPR that much.</p><p></p><p>In both campaigns the fact is that none of the players were upset at damage levels, but I can tell you that the paladin smites stole the show in terms of WOW factor.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8707833, member: 9053"] This is going to depend on how the GM runs the adventuring day with regards to rests. I recently played a low level game where the GM gave us a rest after every encounter. I was playing a Bard/Warlock so I didn't object at all, but also talked with them about the effects it would have on the game. Our group was low level (most of the adventure had us at level 3) but we were much more effective and not challenged too much by it. When I ran Curse of Strahd, I played up the hour long period necessary and the group took fewer rests than I actually expected. They were absolutely exhausted and broken after each adventuring day, which was sort of what I was looking for, so I didn't step in and say anything. In the first campaign, my bard/warlock and the paladin/sorcerer were the damage leaders, followed by the rogue with sharpshooter. The other two characters, a ranger and a fighter weren't too effective but I'm not sure that was because of how the players portrayed them or not. In the Strahd campaign, the paladin was the damage MVP, but then they were sort of the focus of all the enemy activity as well. There was a wizard in that game, an illusionist, who was the overall MVP for the game with their excellent play, but the infrequent fireballs didn't lift their DPR that much. In both campaigns the fact is that none of the players were upset at damage levels, but I can tell you that the paladin smites stole the show in terms of WOW factor. [/QUOTE]
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Community
General Tabletop Discussion
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Which characters are the DPR (damage per round) leaders at your table(s)?
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