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General Tabletop Discussion
*Dungeons & Dragons
Which characters are the DPR (damage per round) leaders at your table(s)?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8708698" data-attributes="member: 18"><p>Not last time I saw the figures, though maybe something changed with Rogues or I missed something. The thing with Warlocks is that optimizing a Warlock "very mildly" but also very powerfully means:</p><p></p><p>1) Max CHA - which you obviously would do.</p><p></p><p>2) Pick Agonizing Blast as one of your invocations. All your other Invocations are up to you.</p><p></p><p>3) Use Hex fairly aggressively.</p><p></p><p>4) Cast Eldritch Blast.</p><p></p><p>You don't need to pick a specific patron or pact, and all of the above is so obvious that a non-power-gamer with zero advice from the internet can trivially figure it out. I've literally seen it happen - it can also happen after first level - one of our Warlocks took AB as his 5th level Invocation when he realized how good it would be (entirely without prompting!). You've also got 60ft range (or 300ft if you want) so don't have to be in melee or even within 30ft which makes it far easier to consistently apply full DPR and minimizes risk.</p><p></p><p>I'm not sure what the Rogue setup that compares to that but is "very mild" in terms of optimization is. All the optimizations I can off-hand think of that increase Rogue DPR much (to still below the above "build") involve specific subclasses - and I think if you have to select a specific subclass, you're already far beyond "very mild" optimization (obviously YMMV).</p><p></p><p>Totally open to being wrong on this!</p><p></p><p>Part of this of course is just that Warlocks and their invocations represent what might arguably be a fundamentally superior way to hand out abilities than most classes/subclasses. Whilst I don't expect the 2024 D&D to change over to this, I suspect any future full edition might have a more invocation-like approach to abilities for many classes.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8708698, member: 18"] Not last time I saw the figures, though maybe something changed with Rogues or I missed something. The thing with Warlocks is that optimizing a Warlock "very mildly" but also very powerfully means: 1) Max CHA - which you obviously would do. 2) Pick Agonizing Blast as one of your invocations. All your other Invocations are up to you. 3) Use Hex fairly aggressively. 4) Cast Eldritch Blast. You don't need to pick a specific patron or pact, and all of the above is so obvious that a non-power-gamer with zero advice from the internet can trivially figure it out. I've literally seen it happen - it can also happen after first level - one of our Warlocks took AB as his 5th level Invocation when he realized how good it would be (entirely without prompting!). You've also got 60ft range (or 300ft if you want) so don't have to be in melee or even within 30ft which makes it far easier to consistently apply full DPR and minimizes risk. I'm not sure what the Rogue setup that compares to that but is "very mild" in terms of optimization is. All the optimizations I can off-hand think of that increase Rogue DPR much (to still below the above "build") involve specific subclasses - and I think if you have to select a specific subclass, you're already far beyond "very mild" optimization (obviously YMMV). Totally open to being wrong on this! Part of this of course is just that Warlocks and their invocations represent what might arguably be a fundamentally superior way to hand out abilities than most classes/subclasses. Whilst I don't expect the 2024 D&D to change over to this, I suspect any future full edition might have a more invocation-like approach to abilities for many classes. [/QUOTE]
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Which characters are the DPR (damage per round) leaders at your table(s)?
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