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Which Class do you hate/dislike ?
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<blockquote data-quote="Humanophile" data-source="post: 231701" data-attributes="member: 1049"><p>I think that bards and clerics both have major problems with both implementation and style. To the point where you'd have to rebuild them anew as opposed to just tinkering to make them feel right to me.</p><p></p><p>Bards because, despite what everyone says about how bards <em>can</em> be, the mood they give off is very strictly foppish, and their abilities seem rather catch-as-catch-can. If anything, this would be a better style of spellcasting, as opposed to making this a class all of its own. As written, the flavor just seems... off.</p><p></p><p>Clerics are similar. Part of it is my deeply-held belief that any sort of supernatural recovery should come at a very real cost, part of it is my feeling that religion should be role-played differently, part of it is that gods and miracles should have a <strong>massively</strong> different feel to them, part of it is the sheer power-bribery that people think needs to be brought out so someone will play them, part of it is the way that D&D is designed so that you <em>do</em> need someone to play them, and part of it is the way that there's too little difference in rules and feel to clerics of vastly different dieties. I don't mind divine intervention in my games (although miracles on call at first level irk me), I don't mind healing (just healing at no real cost and that's taken for granted), and I think that religious characters can be very cool if played right (just not when your contemplative cleric to a god of peace and healing has to know how to wear heavy armor, but not necessarily anything about religion).</p></blockquote><p></p>
[QUOTE="Humanophile, post: 231701, member: 1049"] I think that bards and clerics both have major problems with both implementation and style. To the point where you'd have to rebuild them anew as opposed to just tinkering to make them feel right to me. Bards because, despite what everyone says about how bards [i]can[/i] be, the mood they give off is very strictly foppish, and their abilities seem rather catch-as-catch-can. If anything, this would be a better style of spellcasting, as opposed to making this a class all of its own. As written, the flavor just seems... off. Clerics are similar. Part of it is my deeply-held belief that any sort of supernatural recovery should come at a very real cost, part of it is my feeling that religion should be role-played differently, part of it is that gods and miracles should have a [b]massively[/b] different feel to them, part of it is the sheer power-bribery that people think needs to be brought out so someone will play them, part of it is the way that D&D is designed so that you [i]do[/i] need someone to play them, and part of it is the way that there's too little difference in rules and feel to clerics of vastly different dieties. I don't mind divine intervention in my games (although miracles on call at first level irk me), I don't mind healing (just healing at no real cost and that's taken for granted), and I think that religious characters can be very cool if played right (just not when your contemplative cleric to a god of peace and healing has to know how to wear heavy armor, but not necessarily anything about religion). [/QUOTE]
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