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Which Class do you hate/dislike ?
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<blockquote data-quote="I'm A Banana" data-source="post: 231738" data-attributes="member: 2067"><p>I think you're all silly. ^_^</p><p></p><p>One of the first things I did as DM was say "Use the flavor as a guideline, but don't be limited by it."</p><p></p><p>Okay, maybe The Bard isn't a great adventuring role. Rename it something like "The Jack" and have him dabble in everything.</p><p></p><p>Singin' songs and doin' diddys in a dungeon? Fudge that! My character is bastion of arcane magics and capable of feats of roguery, and can fight decent. He's more a man who's had a little of everything, rather than some foppy limp-wristed singer.</p><p></p><p>Of course, if you want to play El Bardo as written, go for it. But realize that you don't HAVE to be the bard they describe. Distance the abilities from the flavor, and you've got a nice package that can fit anything. Use some DM guidelines, and you have a dude who works magic through force of personality that can heal and damage, control and manipulate. They become charmers and enchanters, sort of a Sorcerer Lite, a median between blowing things up with fireballs and hacking them to bits with well-placed sword blows, who can sneak around a bit, too.</p><p></p><p>Ditto with, I dunno, ANY class.</p><p></p><p>The Ranger? Pheh. Replace his spells with the Assassin's, and you've got a nasty little stealthy killer that's quite Ninja-esque (say, sneak attack progression instead of Two Weapon Fighting, to complete it)</p><p></p><p>Heck, keep it the way it is, and you've got some hunter-type.</p><p></p><p>Cleric? Pheh. These guys could be channelers of raw energy, vessels for the power who can shape it using special abilities, and focus it using spells. Of course, simply healing or dealing damage are the most useful.</p><p></p><p>Or they're a splinter of the College of Magic that focuses on healing magic. No mechanics adjustments needed.</p><p></p><p>Barbarians? Monks? Who says they can't belong? Monks become focusers of the enrgy of Law, and Barbarians of Chaos, for instance. Chaos just doesn't lend itself well to reading ordered words, is all, so your brain can't understand it.</p><p></p><p>Okay, the above examples aren't the best. But, dude, don't stay too attatched to the flavor of the class.</p><p></p><p>Watered down to bare abilities, Bards are simply Jacks Of All Trades. Clerics are simply Healers. Wizards are simply human artilery, and Sorcerers become bionic humans. Rangers can be assassin-ninjas and paladins can be knights of the round table. Monks become the town guard, Barbarians the leaders of le revolution!</p><p></p><p>Sorry. But it surprises me how many people get peeved over the flavor of some classes. Dude, you're the DM. Fruck the flavor! And if you're the player, it shouldn't be too hard to get what you want, if you think it out well enough. DM's are supposed to be able to handle things like rules changes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhoo. End rant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 231738, member: 2067"] I think you're all silly. ^_^ One of the first things I did as DM was say "Use the flavor as a guideline, but don't be limited by it." Okay, maybe The Bard isn't a great adventuring role. Rename it something like "The Jack" and have him dabble in everything. Singin' songs and doin' diddys in a dungeon? Fudge that! My character is bastion of arcane magics and capable of feats of roguery, and can fight decent. He's more a man who's had a little of everything, rather than some foppy limp-wristed singer. Of course, if you want to play El Bardo as written, go for it. But realize that you don't HAVE to be the bard they describe. Distance the abilities from the flavor, and you've got a nice package that can fit anything. Use some DM guidelines, and you have a dude who works magic through force of personality that can heal and damage, control and manipulate. They become charmers and enchanters, sort of a Sorcerer Lite, a median between blowing things up with fireballs and hacking them to bits with well-placed sword blows, who can sneak around a bit, too. Ditto with, I dunno, ANY class. The Ranger? Pheh. Replace his spells with the Assassin's, and you've got a nasty little stealthy killer that's quite Ninja-esque (say, sneak attack progression instead of Two Weapon Fighting, to complete it) Heck, keep it the way it is, and you've got some hunter-type. Cleric? Pheh. These guys could be channelers of raw energy, vessels for the power who can shape it using special abilities, and focus it using spells. Of course, simply healing or dealing damage are the most useful. Or they're a splinter of the College of Magic that focuses on healing magic. No mechanics adjustments needed. Barbarians? Monks? Who says they can't belong? Monks become focusers of the enrgy of Law, and Barbarians of Chaos, for instance. Chaos just doesn't lend itself well to reading ordered words, is all, so your brain can't understand it. Okay, the above examples aren't the best. But, dude, don't stay too attatched to the flavor of the class. Watered down to bare abilities, Bards are simply Jacks Of All Trades. Clerics are simply Healers. Wizards are simply human artilery, and Sorcerers become bionic humans. Rangers can be assassin-ninjas and paladins can be knights of the round table. Monks become the town guard, Barbarians the leaders of le revolution! Sorry. But it surprises me how many people get peeved over the flavor of some classes. Dude, you're the DM. Fruck the flavor! And if you're the player, it shouldn't be too hard to get what you want, if you think it out well enough. DM's are supposed to be able to handle things like rules changes. :) Anyhoo. End rant. :) [/QUOTE]
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