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Which class is the most durable (level 1)?
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<blockquote data-quote="ECMO3" data-source="post: 9596957" data-attributes="member: 7030563"><p>If he has already used a slot, then that has likely "saved" more hit points then the Fighter will get back from second Wind.</p><p></p><p>It is a zero sum game. A Warlock with 16 total hit points uses shield and still has 16 hit points. A fighter with 15 hit points that gets hit and loses 7 hit points has 8 left, so he uses a bonus action and if he rolls a 6 or more he is back to 15, and they are both right where they started, with the fighter 1 behind, if the fighter rolls less than a 6 he is behind more.</p><p></p><p>Also the Shield spell might prevent the Warlock from getting hit a second time as well. Now if the shield spell does not prevent a hit it is a different story, but in that case the Warlock can STILL use that slot on AOA if it is after the first short rest.</p><p></p><p>The only slot the Warlock would preemptively use on AOA is the very first one and at that point he has a free casting of shield as well. He could use AOA again after each short rest, or even before a 2nd short rest after if he still has the slot he got back from the first and has less than 5 temp hps, but in most cases he won't I think, he would be using it for shield if playing for max durability.</p><p></p><p></p><p></p><p>Warlock gets 8hp+constitution+ 5 from Armor of Agathys, which is going to more than a Fighter with tough and the same constitution. Assuming 16 Constitution it would be 16 for a Warlock at wake up vs 15 for a Fighter. Add Dwarf and it is 17 and 16. That is where he would start, burning his first slot on AOA.</p><p></p><p>Assume both get attacked and both of them get hit - if the hit is less than 5 over AC then the Warlock takes no damage, and might take no damage even from follow up hit points.</p><p></p><p></p><p></p><p></p><p>This is true, but it is more likely your slot will just stop you from being damaged.</p><p></p><p></p><p></p><p>No not 100% of the time.</p><p></p><p>The fighter will have more hit points than the Warlock only if:</p><p></p><p>1. Shield does not/would not prevent the hit.</p><p></p><p>2. They only get hit that once</p><p></p><p>And either:</p><p></p><p>1. The Warlock does not have a spell slot</p><p>OR</p><p>2. The fighter rolls more than 5</p><p></p><p>Also that assumes it is 7 damage, change the damage number and that all changes.</p><p></p><p>I think that is more like 30-40% of the time the fighter will have more hit points after using AOA.</p><p></p><p></p><p></p><p></p><p>Well first of all, if building for durability you would presumably have a 16 constitution.</p><p></p><p>That point aside.</p><p></p><p>Again - if the hit is lower than 5+AC he takes no damage at all assuming he has either a slot or free cast of shield. And that can prevent a second hit and losing more hps as well.</p><p></p><p>As a baseline for comparison the Warlock gets:</p><p>1 casting of AOA</p><p>1 casting of shield</p><p>1 slot with each short rest that can be used for either AOA or Shield (most likely Shield).</p><p></p><p>The fighter gets</p><p>2 uses of second wind</p><p>1 additional use for each short rest</p><p></p><p>I think most of the time the things above for the warlock will aid survivability more than the things below.</p><p></p><p>The Warlocks resources are also both more fungible and less situational. I can always cast AOA at wake up and get 5 temp hit points, meaning he will always regain resources after the first short rest, while still having the full benifit from the resource. This is not true on the Fighter. If he does not use second wind because he does not get injured then he does not "get back" a use when he takes a short rest.</p><p></p><p>All of this is highly sitational and I agree that in many cases it might not work out that way, but I think it most cases a Warlock will be more durable.</p><p></p><p>Finally consider that 1 short rest is often going to mean enough XP to level and 2 short rests are almost always going to mean enough XP to level. At this point we are not talking about 1st level characters any more and none of this is pertinent.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9596957, member: 7030563"] If he has already used a slot, then that has likely "saved" more hit points then the Fighter will get back from second Wind. It is a zero sum game. A Warlock with 16 total hit points uses shield and still has 16 hit points. A fighter with 15 hit points that gets hit and loses 7 hit points has 8 left, so he uses a bonus action and if he rolls a 6 or more he is back to 15, and they are both right where they started, with the fighter 1 behind, if the fighter rolls less than a 6 he is behind more. Also the Shield spell might prevent the Warlock from getting hit a second time as well. Now if the shield spell does not prevent a hit it is a different story, but in that case the Warlock can STILL use that slot on AOA if it is after the first short rest. The only slot the Warlock would preemptively use on AOA is the very first one and at that point he has a free casting of shield as well. He could use AOA again after each short rest, or even before a 2nd short rest after if he still has the slot he got back from the first and has less than 5 temp hps, but in most cases he won't I think, he would be using it for shield if playing for max durability. Warlock gets 8hp+constitution+ 5 from Armor of Agathys, which is going to more than a Fighter with tough and the same constitution. Assuming 16 Constitution it would be 16 for a Warlock at wake up vs 15 for a Fighter. Add Dwarf and it is 17 and 16. That is where he would start, burning his first slot on AOA. Assume both get attacked and both of them get hit - if the hit is less than 5 over AC then the Warlock takes no damage, and might take no damage even from follow up hit points. This is true, but it is more likely your slot will just stop you from being damaged. No not 100% of the time. The fighter will have more hit points than the Warlock only if: 1. Shield does not/would not prevent the hit. 2. They only get hit that once And either: 1. The Warlock does not have a spell slot OR 2. The fighter rolls more than 5 Also that assumes it is 7 damage, change the damage number and that all changes. I think that is more like 30-40% of the time the fighter will have more hit points after using AOA. Well first of all, if building for durability you would presumably have a 16 constitution. That point aside. Again - if the hit is lower than 5+AC he takes no damage at all assuming he has either a slot or free cast of shield. And that can prevent a second hit and losing more hps as well. As a baseline for comparison the Warlock gets: 1 casting of AOA 1 casting of shield 1 slot with each short rest that can be used for either AOA or Shield (most likely Shield). The fighter gets 2 uses of second wind 1 additional use for each short rest I think most of the time the things above for the warlock will aid survivability more than the things below. The Warlocks resources are also both more fungible and less situational. I can always cast AOA at wake up and get 5 temp hit points, meaning he will always regain resources after the first short rest, while still having the full benifit from the resource. This is not true on the Fighter. If he does not use second wind because he does not get injured then he does not "get back" a use when he takes a short rest. All of this is highly sitational and I agree that in many cases it might not work out that way, but I think it most cases a Warlock will be more durable. Finally consider that 1 short rest is often going to mean enough XP to level and 2 short rests are almost always going to mean enough XP to level. At this point we are not talking about 1st level characters any more and none of this is pertinent. [/QUOTE]
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Which class is the most durable (level 1)?
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