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Which class is the most durable (level 1)?
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<blockquote data-quote="Ashrym" data-source="post: 9597320" data-attributes="member: 6750235"><p>Blade ward with your 16 DEX still means 14 CON. Goblin minions and kobolds with their +4 to hit will hit that approximately 1 out of 3 attacks and approximately 1 out of 3 hits will break concentration dropping blade ward. This causes a drop in AC for subsequent attacks until the action cost to bring blade ward back up.</p><p></p><p>On a lucky day 1 in 10 incoming attacks would cost the warlock both durability and damage.</p><p></p><p>The damage is 4 points from those attacks. The warlock with 10 HP and 5thp takes 4 hits to drop and cannot recover HP or tho during combat.</p><p></p><p>The fighter doesn't lose AC from lost concentration. The fighter gets hit less often before accounting for disadvantage. The fighter with 15 HP would also take 4 hits to drop, but after 2 hits spends a bonus action to recover 6.5 HP, takes 2 more hits and spends another bonus action to recover 6.5 HP, and then takes another 3 hits before hitting 0 HP.</p><p></p><p>7 hits vs 4 hits is almost twice the hits. This is before 1 round of shield vs many attacks that inflict disadvantage.</p><p></p><p>The short rest argument doesn't change that.</p><p></p><p>The warlock would need to rest after 3 hits, gains 6 or 7 HP spending 1 HD, and can add 5 thp again going back up to 14 or 15 HP. Good for taking 3 more hits before another rest. That's 6 hits total so far.</p><p></p><p>The fighter would need to rest after taking 6 hits. He would gain 8.5 HP from HD expenditure and would take 2 hits before taking a bonus action to second wind, and takes another 2 hits before needing a rest.</p><p></p><p>At this point the warlock has 2 or 3 HP and the fighter has 3 HP but the warlock took 6 hits to get there and the fighter took 10. </p><p></p><p>The warlock gets stuck between a rock and a hard place here. Shield is better for deflecting attacks but there's no point without the ability to replenish hit points so they're in a cycle of needing a short rest after every hit to renew 5thp.</p><p></p><p>The fighter taking the short rest is good for 2 hits after using second wind at that point and can easily match the warlock shorts rest after taking a hit. The fighter can also take a short rest after not taking a hit a build up hit points or more rests to get back to 2 uses second wind available and full hit points.</p><p></p><p>The only thing holding fighters back is taking all those short rests becomes unlikely and that's true for warlocks too </p><p></p><p>I'm not seeing the warlock advantage here.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9597320, member: 6750235"] Blade ward with your 16 DEX still means 14 CON. Goblin minions and kobolds with their +4 to hit will hit that approximately 1 out of 3 attacks and approximately 1 out of 3 hits will break concentration dropping blade ward. This causes a drop in AC for subsequent attacks until the action cost to bring blade ward back up. On a lucky day 1 in 10 incoming attacks would cost the warlock both durability and damage. The damage is 4 points from those attacks. The warlock with 10 HP and 5thp takes 4 hits to drop and cannot recover HP or tho during combat. The fighter doesn't lose AC from lost concentration. The fighter gets hit less often before accounting for disadvantage. The fighter with 15 HP would also take 4 hits to drop, but after 2 hits spends a bonus action to recover 6.5 HP, takes 2 more hits and spends another bonus action to recover 6.5 HP, and then takes another 3 hits before hitting 0 HP. 7 hits vs 4 hits is almost twice the hits. This is before 1 round of shield vs many attacks that inflict disadvantage. The short rest argument doesn't change that. The warlock would need to rest after 3 hits, gains 6 or 7 HP spending 1 HD, and can add 5 thp again going back up to 14 or 15 HP. Good for taking 3 more hits before another rest. That's 6 hits total so far. The fighter would need to rest after taking 6 hits. He would gain 8.5 HP from HD expenditure and would take 2 hits before taking a bonus action to second wind, and takes another 2 hits before needing a rest. At this point the warlock has 2 or 3 HP and the fighter has 3 HP but the warlock took 6 hits to get there and the fighter took 10. The warlock gets stuck between a rock and a hard place here. Shield is better for deflecting attacks but there's no point without the ability to replenish hit points so they're in a cycle of needing a short rest after every hit to renew 5thp. The fighter taking the short rest is good for 2 hits after using second wind at that point and can easily match the warlock shorts rest after taking a hit. The fighter can also take a short rest after not taking a hit a build up hit points or more rests to get back to 2 uses second wind available and full hit points. The only thing holding fighters back is taking all those short rests becomes unlikely and that's true for warlocks too I'm not seeing the warlock advantage here. [/QUOTE]
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Which class is the most durable (level 1)?
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