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General Tabletop Discussion
*Dungeons & Dragons
Which class is the most durable (level 1)?
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<blockquote data-quote="TorgoTheWhite" data-source="post: 9781691" data-attributes="member: 7051716"><p>I think it is good to say "in your world", certainly there is a reasonable split on this idea either side of the fence.</p><p></p><p>Star Trek (great source material) to bring over to DnD for sure.</p><p></p><p>But yeah, Star Trek style of engagement includes some pretty formal implied rules of engagement, representing a large governing body... so shields up is implied.</p><p></p><p>In my world, magic does not have very common use/application + enemies will almost never have that imperial rules of engagement style - they won't know if you are casting shield, fireball, or summon hill-of-beans. They WILL see you initiate an aggressive action and magic is common enough to recognize you are casting a spell, but the specific spell is too much metaknowlege for most my opponents. I liken it to suddenly drawing a weapon from a social encounter, it is an awkward change to hostility & out in the wilderness where no one will hear from you again, the response is usually initiative... more decorum to an encounter and maybe not so much.</p><p></p><p>Mechanically, this is to say, traditional combat actions will bring about initiative in my game more often than not.</p></blockquote><p></p>
[QUOTE="TorgoTheWhite, post: 9781691, member: 7051716"] I think it is good to say "in your world", certainly there is a reasonable split on this idea either side of the fence. Star Trek (great source material) to bring over to DnD for sure. But yeah, Star Trek style of engagement includes some pretty formal implied rules of engagement, representing a large governing body... so shields up is implied. In my world, magic does not have very common use/application + enemies will almost never have that imperial rules of engagement style - they won't know if you are casting shield, fireball, or summon hill-of-beans. They WILL see you initiate an aggressive action and magic is common enough to recognize you are casting a spell, but the specific spell is too much metaknowlege for most my opponents. I liken it to suddenly drawing a weapon from a social encounter, it is an awkward change to hostility & out in the wilderness where no one will hear from you again, the response is usually initiative... more decorum to an encounter and maybe not so much. Mechanically, this is to say, traditional combat actions will bring about initiative in my game more often than not. [/QUOTE]
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Which class is the most durable (level 1)?
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