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Which class makes the best 5th wheel?
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<blockquote data-quote="bret" data-source="post: 457603" data-attributes="member: 713"><p>Once you have the basic four, you can pick any character class and it will work fine.</p><p></p><p></p><p>If you are looking for what class to increase the power of the group, I would say a Sorcerer that <strong>cooperates</strong> with your current wizard.</p><p></p><p>By cooperating, I mean tell the wizard what spells you know. The wizard should also let you know what areas of magic he will take care of. Provided both focus on different aspects of magic, the team comes out much better.</p><p></p><p>The Wizard can afford to take the Sleep spell at first level. After it runs out of steam, he just buys another spell to fill in.</p><p></p><p>If the Sorcerer takes a few buff spells, he is probably capable of buffing the whole group. A wizard or cleric has to be much higher level before they can do that.</p><p></p><p>Provided the two characters work together, it can be a very powerful combination. The only problem is that now the group has two characters they have to protect, so the Cleric and Rogue should both be ready to melee.</p><p></p><p></p><p>A monk makes a good support fighter. They have great maneuverabilty and are able to get into hard to reach areas. They can not stay in a fight as long as a regular fighter, but they can generally chase down a fleeing opponent or get around an obstacle that would take the fighter too long.</p><p></p><p></p><p>A bard is a strange sort of character. It is a mix of several different things, mostly rogue and sorcerer. Some people love playing them, others hate it. They aren't a weak in combat as a Wizard or Sorcerer, but really shouldn't be a front line fighter. They can be very good support characters, but are not nearly as straightforward to play as the other classes.</p><p></p><p>A ranger gives you a tougher scout and another chance to spot an enemy before they ambush you.</p><p></p><p>Provided that your character concept fits in with the rest of the group, you really can't go wrong with any class.</p></blockquote><p></p>
[QUOTE="bret, post: 457603, member: 713"] Once you have the basic four, you can pick any character class and it will work fine. If you are looking for what class to increase the power of the group, I would say a Sorcerer that [B]cooperates[/B] with your current wizard. By cooperating, I mean tell the wizard what spells you know. The wizard should also let you know what areas of magic he will take care of. Provided both focus on different aspects of magic, the team comes out much better. The Wizard can afford to take the Sleep spell at first level. After it runs out of steam, he just buys another spell to fill in. If the Sorcerer takes a few buff spells, he is probably capable of buffing the whole group. A wizard or cleric has to be much higher level before they can do that. Provided the two characters work together, it can be a very powerful combination. The only problem is that now the group has two characters they have to protect, so the Cleric and Rogue should both be ready to melee. A monk makes a good support fighter. They have great maneuverabilty and are able to get into hard to reach areas. They can not stay in a fight as long as a regular fighter, but they can generally chase down a fleeing opponent or get around an obstacle that would take the fighter too long. A bard is a strange sort of character. It is a mix of several different things, mostly rogue and sorcerer. Some people love playing them, others hate it. They aren't a weak in combat as a Wizard or Sorcerer, but really shouldn't be a front line fighter. They can be very good support characters, but are not nearly as straightforward to play as the other classes. A ranger gives you a tougher scout and another chance to spot an enemy before they ambush you. Provided that your character concept fits in with the rest of the group, you really can't go wrong with any class. [/QUOTE]
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Which class makes the best 5th wheel?
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