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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="IamIan" data-source="post: 2660780" data-attributes="member: 37394"><p>now please excuse the crudity of a few minute character... but ....</p><p></p><p>Fine... first the power of the monk as i have tried to say is not that he always beats everyone at everything but that a monk can multi-task well or can specialize in several ways to beat other classes... the class gives far more options to specialize or mutli-task....</p><p></p><p>Now if we are going Monk vs Fighter... a Specialized Monk will do better than a Multi-Tasker...</p><p></p><p>Also So one of the Monk's Best Specialties is Grapple and it is good against most classes... exception being Barbarian Grappler...</p><p></p><p>AC Specialist monk is a different Build.</p><p></p><p>Grapple is d20 + Bonus & the Bonus is = Str + Base Attack + Size Modifier</p><p>All Core Races are Medium Size</p><p>1/2 Orc Gives +2Str but -2 Int -2 Cha so I choose 1/2 Orc from Core Races.</p><p>Best Attribute should be Str 18 16 Points</p><p>How About Dex 13 5 Points</p><p>How about Wis 10 1 Points</p><p>How about Con 10 1 Points</p><p>Char 9 , Int 9 0 Points</p><p>brings me to 23 Points just over Challenging by DM Book</p><p>Racial comes in</p><p>Str 20 Dex 13 Con 10 Wis 10 Cha 7 Int 7</p><p>10 Character Levels</p><p>Str 22 Dex 13 Con 10 Wis 10 Cha 7 Int 7</p><p>If you want 49,000 GP</p><p>+6 Str Giant Belt 36,000</p><p>Brings Str up to 28 and leave 13,000 GP</p><p>Boots of Speed 12,000 Leaves 1,000 GP .... and gives Haste 10 Round / Day</p><p>250 GP for Potion of Enlarge leaves 750 GP </p><p>Lv 10 Monk will have</p><p>Base Attack +7 / +2</p><p>Base Save +7 on all</p><p>+2 Monk to AC</p><p>+30 Speed so up to 60 With +30 Haste = Speed 90 up to x4 = 360 feet per round</p><p>d10 for unarmed damage +9 Str so d10+9 Damage</p><p>Base Flurry of blows +7 / +7 / +2</p><p>Heal 20 HP / Day Wholeness of Body Su</p><p>Bonus Feat Improved Grapple</p><p>Bonus Feat Deflect Arrows</p><p>Bonus Feat Improved Trip </p><p>Lv1 Feat Dodge</p><p>Lv3 Feat Mobility</p><p>Lv6 Improved Initative</p><p>Lv9 Spring Attack</p><p>HP ~50</p><p>AC base 10 + 1Dex + 2 Monk = 13</p><p>Str 28 Gives +9 to Melee and Grapple</p><p>Melee +16 / +11 or Flurry of Blows +16 / +16 / +11</p><p>Grapple +7 + 9 + 4 = +20 Grapple Another +4 Size if Enlarged as per Potion = +24 Grapple</p><p></p><p>I would put this monk up against a lv 10 Fighter any day</p><p></p><p>And this monks goes in and Grapples The Fighter making Armor / Shield Useless... unless Fighter can break Grapple He isn't doing anything other than getting hurt...</p><p></p><p>At a Speed of 90 The Monk could also easily use Spring Attack and Stay 45 feet or more form the fighter while attacking and not provioking attacks of opertunity.... but Graple is better</p></blockquote><p></p>
[QUOTE="IamIan, post: 2660780, member: 37394"] now please excuse the crudity of a few minute character... but .... Fine... first the power of the monk as i have tried to say is not that he always beats everyone at everything but that a monk can multi-task well or can specialize in several ways to beat other classes... the class gives far more options to specialize or mutli-task.... Now if we are going Monk vs Fighter... a Specialized Monk will do better than a Multi-Tasker... Also So one of the Monk's Best Specialties is Grapple and it is good against most classes... exception being Barbarian Grappler... AC Specialist monk is a different Build. Grapple is d20 + Bonus & the Bonus is = Str + Base Attack + Size Modifier All Core Races are Medium Size 1/2 Orc Gives +2Str but -2 Int -2 Cha so I choose 1/2 Orc from Core Races. Best Attribute should be Str 18 16 Points How About Dex 13 5 Points How about Wis 10 1 Points How about Con 10 1 Points Char 9 , Int 9 0 Points brings me to 23 Points just over Challenging by DM Book Racial comes in Str 20 Dex 13 Con 10 Wis 10 Cha 7 Int 7 10 Character Levels Str 22 Dex 13 Con 10 Wis 10 Cha 7 Int 7 If you want 49,000 GP +6 Str Giant Belt 36,000 Brings Str up to 28 and leave 13,000 GP Boots of Speed 12,000 Leaves 1,000 GP .... and gives Haste 10 Round / Day 250 GP for Potion of Enlarge leaves 750 GP Lv 10 Monk will have Base Attack +7 / +2 Base Save +7 on all +2 Monk to AC +30 Speed so up to 60 With +30 Haste = Speed 90 up to x4 = 360 feet per round d10 for unarmed damage +9 Str so d10+9 Damage Base Flurry of blows +7 / +7 / +2 Heal 20 HP / Day Wholeness of Body Su Bonus Feat Improved Grapple Bonus Feat Deflect Arrows Bonus Feat Improved Trip Lv1 Feat Dodge Lv3 Feat Mobility Lv6 Improved Initative Lv9 Spring Attack HP ~50 AC base 10 + 1Dex + 2 Monk = 13 Str 28 Gives +9 to Melee and Grapple Melee +16 / +11 or Flurry of Blows +16 / +16 / +11 Grapple +7 + 9 + 4 = +20 Grapple Another +4 Size if Enlarged as per Potion = +24 Grapple I would put this monk up against a lv 10 Fighter any day And this monks goes in and Grapples The Fighter making Armor / Shield Useless... unless Fighter can break Grapple He isn't doing anything other than getting hurt... At a Speed of 90 The Monk could also easily use Spring Attack and Stay 45 feet or more form the fighter while attacking and not provioking attacks of opertunity.... but Graple is better [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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