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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="Storm Raven" data-source="post: 2661730" data-attributes="member: 307"><p>No matter how you cut it, the monk you have put forward is going to be toast in the face of almost any reasonably built 10th level fighter. The BAB, hit points, and punch of the fighter will just overwhelm him, in a hurry. Here's a sample fighter, built straight from the core rules, using 24 point buy, and 49,000 gp:</p><p></p><p>10th level Human Fighter.</p><p></p><p>Str 22 (16 base, +2 level ups, +4 belt), Int 10, Wis 10, Dex 12, Con 16 (14 base +2 amulet), Cha 8; Fort +9, Reflex +4, Will +4; Init +1; Move 20 feet; AC 22 (+10 armor, +1 Dex, +1 ring); HD 10d10+30; HP 85; BAB +10/+5; Grapple +20; Attacks greatsword +19/+14 melee (2d6+12 +1d6 fire, slashing, 17-20 x2), <em>or]</em> spiked gauntlet +17/+12 melee (1d4+6, piercing, 20 x2), <em>or</em> composite longbow +15/+15/+10 ranged (1d8+4, piercing, 20 x3, 110 feet x10), <em>or</em> javelin +15/+15/+10 ranged (1d6+6, piercing, 20 x2, 30 feet x5); <em>Feats</em>: Cleave, Great Cleave, Greater Weapon Focus (Greatsword), Improved Critical (Greatsword), Improved Grapple, Point Blank Shot, Power Attack, Quick-Draw, Rapid Shot, Weapon Focus (Greatsword), Weapon Specialization (Greatsword); <em>Skills</em>: Climb +15, Handle Animal +4, Ride +17, Swim +7.</p><p></p><p>Equipment:</p><p></p><p><em>+2 Mithral Full Plate</em> - 14,650 gp</p><p><em>+1 Flaming Greatsword</em> - 8,350 gp</p><p><em>+4 Belt of Giant Strength</em> - 16,000 gp</p><p><em>+2 Amulet of Health</em> - 4,000 gp</p><p><em>+1 Ring of Protection</em> - 2,000 gp</p><p><em>+1 Cloak of Resistance</em> - 1,000 gp</p><p></p><p>Mighty (+4) Masterwork Composite Longbow - 800 gp</p><p>Masterwork Alchemical Silver Spiked Gauntlet - 325 gp</p><p>Masterwork Cold Iron Spiked Gauntlet - 310 gp</p><p>3 Masterwork Javelins - 903 gp</p><p>Masterwork Heavy Steel Shield - 170 gp</p><p></p><p>Gold remaining for sundry items (minor potions, mount, arrows, food, etc.) - 492 gp</p><p></p><p>His AC is 10 points higher than the monk. His damage output far surpasses the monk (his average hit with a greatsword inflicts 22.5 damage, and he gets two swipes with it per round). If the monk dances around outside, he can just pull out his ranged weapons and pepper him from a distance. If the monk grapples him, he can pummel his foe, inflicting lethal damage with his spiked gauntlets often enough to kill the monk on a regular basis - he's almost assured of doing so if he gets off just one attack against the monk with his sword first (probably by readying an action to attack the monk when he comes into range).</p><p></p><p>And further, he's much more of an asset to a team. If you face undead, he can attack them without worrying about level draining effects. If you are fighting creatures like elementals, he won't get burned, or covered in acid by trying to grapple them. If you have a lot of small foes to deal with, he can clear a room quickly with his great cleaving ability. If you want to pin a foe, he's pretty good at grappling. If you have to deal with a foe at range, he can pull out his bow and pepper them with arrows. If you are fighting things with DR, he has several of those bases covered. If you need a damage sponge to prevent the wizard from getting killed, he can do that too. Really the only thing the "grappling monk" has over him is speed, and he can make up for that with far superior ranged attacks.</p><p></p><p>The monk is just not very viable as a foe for a pretty standard properly equipped fighter of equal level. He's just too easy to hammer into the ground.</p><p></p><p>(Edit: changed a little bit of equipment to have a couple "special materials" items)</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2661730, member: 307"] No matter how you cut it, the monk you have put forward is going to be toast in the face of almost any reasonably built 10th level fighter. The BAB, hit points, and punch of the fighter will just overwhelm him, in a hurry. Here's a sample fighter, built straight from the core rules, using 24 point buy, and 49,000 gp: 10th level Human Fighter. Str 22 (16 base, +2 level ups, +4 belt), Int 10, Wis 10, Dex 12, Con 16 (14 base +2 amulet), Cha 8; Fort +9, Reflex +4, Will +4; Init +1; Move 20 feet; AC 22 (+10 armor, +1 Dex, +1 ring); HD 10d10+30; HP 85; BAB +10/+5; Grapple +20; Attacks greatsword +19/+14 melee (2d6+12 +1d6 fire, slashing, 17-20 x2), [i]or][/i] spiked gauntlet +17/+12 melee (1d4+6, piercing, 20 x2), [i]or[/i] composite longbow +15/+15/+10 ranged (1d8+4, piercing, 20 x3, 110 feet x10), [i]or[/i] javelin +15/+15/+10 ranged (1d6+6, piercing, 20 x2, 30 feet x5); [i]Feats[/i]: Cleave, Great Cleave, Greater Weapon Focus (Greatsword), Improved Critical (Greatsword), Improved Grapple, Point Blank Shot, Power Attack, Quick-Draw, Rapid Shot, Weapon Focus (Greatsword), Weapon Specialization (Greatsword); [i]Skills[/i]: Climb +15, Handle Animal +4, Ride +17, Swim +7. Equipment: [i]+2 Mithral Full Plate[/i] - 14,650 gp [i]+1 Flaming Greatsword[/i] - 8,350 gp [i]+4 Belt of Giant Strength[/i] - 16,000 gp [i]+2 Amulet of Health[/i] - 4,000 gp [i]+1 Ring of Protection[/i] - 2,000 gp [i]+1 Cloak of Resistance[/i] - 1,000 gp Mighty (+4) Masterwork Composite Longbow - 800 gp Masterwork Alchemical Silver Spiked Gauntlet - 325 gp Masterwork Cold Iron Spiked Gauntlet - 310 gp 3 Masterwork Javelins - 903 gp Masterwork Heavy Steel Shield - 170 gp Gold remaining for sundry items (minor potions, mount, arrows, food, etc.) - 492 gp His AC is 10 points higher than the monk. His damage output far surpasses the monk (his average hit with a greatsword inflicts 22.5 damage, and he gets two swipes with it per round). If the monk dances around outside, he can just pull out his ranged weapons and pepper him from a distance. If the monk grapples him, he can pummel his foe, inflicting lethal damage with his spiked gauntlets often enough to kill the monk on a regular basis - he's almost assured of doing so if he gets off just one attack against the monk with his sword first (probably by readying an action to attack the monk when he comes into range). And further, he's much more of an asset to a team. If you face undead, he can attack them without worrying about level draining effects. If you are fighting creatures like elementals, he won't get burned, or covered in acid by trying to grapple them. If you have a lot of small foes to deal with, he can clear a room quickly with his great cleaving ability. If you want to pin a foe, he's pretty good at grappling. If you have to deal with a foe at range, he can pull out his bow and pepper them with arrows. If you are fighting things with DR, he has several of those bases covered. If you need a damage sponge to prevent the wizard from getting killed, he can do that too. Really the only thing the "grappling monk" has over him is speed, and he can make up for that with far superior ranged attacks. The monk is just not very viable as a foe for a pretty standard properly equipped fighter of equal level. He's just too easy to hammer into the ground. (Edit: changed a little bit of equipment to have a couple "special materials" items) [/QUOTE]
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