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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="gabrion" data-source="post: 2666334" data-attributes="member: 30779"><p>Well to make one more reference to it, I'm in a game with 4 clerics and a druid, so it's difficult to say "the cleric" is dominating the game. Really they all are. As for other examples, I played 3.0 real life game from 1-20 and the cleric it the group rocked. I was a wizard so when we got to higher levels I was way cooler, but he was constant all the way through and outshined every other player through all levels until the high levels when my wizard was top dog.</p><p></p><p>The druid from 1-5 can control his animal companion and summon creatures that can do as much damage as anyone in the group and when that runs out he can smack stuff with his spiked shillelagh. At 5th level he pwns with wildshape cause he can be an effective tank, scout, spy, caster, and everything else the party needs.</p><p></p><p>To make things better, the druid is the only class that can be perfectly effective with a 16 point buy stat gen (not that anyone uses that, but the point still stands).</p></blockquote><p></p><p></p><p></p><p>Um...breathing? I mean the cleric is running around in full-plate with good HP and awesome buffs, plus he can stop and cast spells if need be.</p><p></p><p>Things I've seen clerics do that overshadow other classes... <ul> <li data-xf-list-type="ul">Quickened Divine Favor (obviously was worse before the errata)</li> <li data-xf-list-type="ul">Persistant Divine Power (my DM allowed it)</li> <li data-xf-list-type="ul">Using Spikes on a club</li> <li data-xf-list-type="ul">GMW</li> <li data-xf-list-type="ul">Using detect traps and Divine Insight (or wieldskill)</li> <li data-xf-list-type="ul">Dispel magic</li> <li data-xf-list-type="ul">Magic Vestment</li> <li data-xf-list-type="ul">Spell Resistance</li> <li data-xf-list-type="ul">Commune</li> </ul><p></p><p>The list goes on and on, but the point is that they can handle to job of a fighter better than a fighter, a caster almost as good as a caster, and a skill-monkey almost as good as a skil-monkey. If you are looking for specific things you won't get far, but every well played cleric I've seen does a multitude of things that all put together make an overpowered class.</p><p>[/QUOTE]</p>
[QUOTE="gabrion, post: 2666334, member: 30779"] Well to make one more reference to it, I'm in a game with 4 clerics and a druid, so it's difficult to say "the cleric" is dominating the game. Really they all are. As for other examples, I played 3.0 real life game from 1-20 and the cleric it the group rocked. I was a wizard so when we got to higher levels I was way cooler, but he was constant all the way through and outshined every other player through all levels until the high levels when my wizard was top dog. [list][/list] The druid from 1-5 can control his animal companion and summon creatures that can do as much damage as anyone in the group and when that runs out he can smack stuff with his spiked shillelagh. At 5th level he pwns with wildshape cause he can be an effective tank, scout, spy, caster, and everything else the party needs. To make things better, the druid is the only class that can be perfectly effective with a 16 point buy stat gen (not that anyone uses that, but the point still stands).[/QUOTE] Um...breathing? I mean the cleric is running around in full-plate with good HP and awesome buffs, plus he can stop and cast spells if need be. Things I've seen clerics do that overshadow other classes...[list] [*]Quickened Divine Favor (obviously was worse before the errata) [*]Persistant Divine Power (my DM allowed it) [*]Using Spikes on a club [*]GMW [*]Using detect traps and Divine Insight (or wieldskill) [*]Dispel magic [*]Magic Vestment [*]Spell Resistance [*]Commune[/list] The list goes on and on, but the point is that they can handle to job of a fighter better than a fighter, a caster almost as good as a caster, and a skill-monkey almost as good as a skil-monkey. If you are looking for specific things you won't get far, but every well played cleric I've seen does a multitude of things that all put together make an overpowered class. [/QUOTE]
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General Tabletop Discussion
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Which Class or classes do you feel are unbalanced-too powerful?
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