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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="Merlion" data-source="post: 2671793" data-attributes="member: 10397"><p>I dont think it demonstrates that at all. Certainlly not "most" of the "charge". I think it demonstrates that the posters you mention have become extremely tired of how non-core material keeps adding more unbalanced options to the already unbalanced in core cleric. </p><p></p><p>Althgough your right that their posting those things in support of what they say about the Cleric isnt that great an idea, because people then simply say what you said...its all because of unbalanced non core material or whatever.</p><p></p><p>But looking at core its not to hard to see the problems of the Cleric. They simply get too much, and have to few real meaningful weaknesses. </p><p></p><p>And there is the issue also of how even within core, Clerics have at least 2 ways to gain limited access to "wizard type" spells...various Domains, and the Magic Domain granted ability. </p><p></p><p>On the other hand, how many ways, in Core, do wizards have of gaining access to Cleric spells, in the rules as written? None as near as I can tell. </p><p></p><p></p><p>Likewise, one poster brought up a house rule that make the use of area affect damage spells even more dangerous. But even without such a house rule, the chance of catching your allies (or yourself, or objects you dont want harmed) with those spells is a disadvantage they have, and a pretty good sized one. Along with all the other major disadvantages that direct damage, AOE and otherwise, faces especially at mid and high levels.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2671793, member: 10397"] I dont think it demonstrates that at all. Certainlly not "most" of the "charge". I think it demonstrates that the posters you mention have become extremely tired of how non-core material keeps adding more unbalanced options to the already unbalanced in core cleric. Althgough your right that their posting those things in support of what they say about the Cleric isnt that great an idea, because people then simply say what you said...its all because of unbalanced non core material or whatever. But looking at core its not to hard to see the problems of the Cleric. They simply get too much, and have to few real meaningful weaknesses. And there is the issue also of how even within core, Clerics have at least 2 ways to gain limited access to "wizard type" spells...various Domains, and the Magic Domain granted ability. On the other hand, how many ways, in Core, do wizards have of gaining access to Cleric spells, in the rules as written? None as near as I can tell. Likewise, one poster brought up a house rule that make the use of area affect damage spells even more dangerous. But even without such a house rule, the chance of catching your allies (or yourself, or objects you dont want harmed) with those spells is a disadvantage they have, and a pretty good sized one. Along with all the other major disadvantages that direct damage, AOE and otherwise, faces especially at mid and high levels. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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