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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2672438" data-attributes="member: 3146"><p>I'm not quite sure which druid you're talking about here. Are these the druids who get:</p><p>0-Create water, detect magic, mending , light, purify food and drink</p><p>1-charm animal, detect snares and pits, endure elements, hide form animals, jump, longstrider, obscuring mist, pass without trace, speak with animals</p><p>2- animal messenger, ani-buffs, delay poison, fog cloud, gust of wind, reduce animal, lesser restoration, soften earth and stone spider climb, tree shape, warp wood, wood shape</p><p>3- contagion, daylight, diminish plants, dominate animal, plant growth, quench, remove disease, speak with plants, snare, sleet storm, wather breathing, stone shape, wind wall</p><p>4-air walk, control water, dispel magic, freedom of movement, rusting grasp, scrying (without an expensive and hard to carry focus)</p><p>5-Atonement, awaken, commune with nature, control winds, death ward, hallow, transmute rock to mud, transmute mud to rock, tree stride, wall of thorns</p><p>6- find the path, dispel magic greater, spellstaff, stone tell, liveoak, ironwood, transport via plants, wall of stone</p><p>7-animate plants, changestaff, control weather, greater scrying, transmute metal to wood, wind walk</p><p>8- animal shapes, repel metal or stone, reverse gravity, whirlwind, word of recall</p><p>9- antipathy, foresight, shambler, sympathy</p><p></p><p>What part of utility are they short on again? About the only thing they can't do is teleport or create a mordenkeinen's magnificent mansion.</p><p></p><p></p><p></p><p>Have you paid attention to what druids can actually do? A druid could very easily pick spells and play like a wizard:</p><p></p><p>Poison, daylight, protection form energy, flame strike, arc of lightning, ice storm, stoneskin, wall of fire, baleful polymorph, antilife shell, greater dispel magic, fire seeds, wall of stone, firestorm, sunbeam, creeping doom, finger of death, reverse gravity, sunburst, foresight, elemental swarm. Which spells on that list are limited in what they can effect or where they can work? There are a few druid spells that are limited like that, but most of them work just fine anywhere the druid happens to be.</p><p></p><p></p><p></p><p>I don't think you appreciate the versatility of wild shape. It's a disguise, a boost to hiding, a scouting technique, and many other things in addition to its combat utility. And the combat utility is not as much in getting good stats as it is getting special attacks. Most foes will be hard pressed to escape a 9th level druid's grapple in bown bear form, for instance. Pick the right form at the right time, and you don't have to be geared towards using wildshape for it to be dramatically effective.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2672438, member: 3146"] I'm not quite sure which druid you're talking about here. Are these the druids who get: 0-Create water, detect magic, mending , light, purify food and drink 1-charm animal, detect snares and pits, endure elements, hide form animals, jump, longstrider, obscuring mist, pass without trace, speak with animals 2- animal messenger, ani-buffs, delay poison, fog cloud, gust of wind, reduce animal, lesser restoration, soften earth and stone spider climb, tree shape, warp wood, wood shape 3- contagion, daylight, diminish plants, dominate animal, plant growth, quench, remove disease, speak with plants, snare, sleet storm, wather breathing, stone shape, wind wall 4-air walk, control water, dispel magic, freedom of movement, rusting grasp, scrying (without an expensive and hard to carry focus) 5-Atonement, awaken, commune with nature, control winds, death ward, hallow, transmute rock to mud, transmute mud to rock, tree stride, wall of thorns 6- find the path, dispel magic greater, spellstaff, stone tell, liveoak, ironwood, transport via plants, wall of stone 7-animate plants, changestaff, control weather, greater scrying, transmute metal to wood, wind walk 8- animal shapes, repel metal or stone, reverse gravity, whirlwind, word of recall 9- antipathy, foresight, shambler, sympathy What part of utility are they short on again? About the only thing they can't do is teleport or create a mordenkeinen's magnificent mansion. Have you paid attention to what druids can actually do? A druid could very easily pick spells and play like a wizard: Poison, daylight, protection form energy, flame strike, arc of lightning, ice storm, stoneskin, wall of fire, baleful polymorph, antilife shell, greater dispel magic, fire seeds, wall of stone, firestorm, sunbeam, creeping doom, finger of death, reverse gravity, sunburst, foresight, elemental swarm. Which spells on that list are limited in what they can effect or where they can work? There are a few druid spells that are limited like that, but most of them work just fine anywhere the druid happens to be. I don't think you appreciate the versatility of wild shape. It's a disguise, a boost to hiding, a scouting technique, and many other things in addition to its combat utility. And the combat utility is not as much in getting good stats as it is getting special attacks. Most foes will be hard pressed to escape a 9th level druid's grapple in bown bear form, for instance. Pick the right form at the right time, and you don't have to be geared towards using wildshape for it to be dramatically effective. [/QUOTE]
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Which Class or classes do you feel are unbalanced-too powerful?
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