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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="Merlion" data-source="post: 2672954" data-attributes="member: 10397"><p>If we're discussing non core stuff at all...which we are to an extent, still using Core as the main baseline...then Persistent is an issue.</p><p></p><p></p><p>Most of my issues do not involve spell combos or single spells on the Cleric list, in and of themselves. My main problem is with the package. Clerics get to much, loose almost nothing and have almost no real mechanical weaknesses. Many of the areas that people site them as being weak in...such as direct damage spells and reflex saving throws...are areas that, generally, arent especially powerful or useful anyway, especially beyond low levels.</p><p></p><p></p><p>Freedom of Movement is just one of the spells that adds to the Clerics incredible defenses. It makes you totally immune to a laundry list of effects and attacks. I dislike how it synergizes with the Clerics other abilities and spells. I think it (and all this goes for Death Ward too) might be just a little much as a spell in some ways...it provides *immunity* to a great many things. I think maybe it and Death Ward should provide immunity only to the things most directly related to them, and perhaps some good bonuses against the more side items. And lastly in whatever form I dont understand why only Clerics and Druids have these spells...they are among those spells I feel should be on the Wiz/Sor list as well (along with especially Spell Resistance and a few others). </p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>This doesnt cut it for me. The thing you summon has access to the spells, not you. A Cleric can prepare and cast Wizard spells, or use them directly through items. A Wizard, especially in Core, can do no such thing.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2672954, member: 10397"] If we're discussing non core stuff at all...which we are to an extent, still using Core as the main baseline...then Persistent is an issue. Most of my issues do not involve spell combos or single spells on the Cleric list, in and of themselves. My main problem is with the package. Clerics get to much, loose almost nothing and have almost no real mechanical weaknesses. Many of the areas that people site them as being weak in...such as direct damage spells and reflex saving throws...are areas that, generally, arent especially powerful or useful anyway, especially beyond low levels. Freedom of Movement is just one of the spells that adds to the Clerics incredible defenses. It makes you totally immune to a laundry list of effects and attacks. I dislike how it synergizes with the Clerics other abilities and spells. I think it (and all this goes for Death Ward too) might be just a little much as a spell in some ways...it provides *immunity* to a great many things. I think maybe it and Death Ward should provide immunity only to the things most directly related to them, and perhaps some good bonuses against the more side items. And lastly in whatever form I dont understand why only Clerics and Druids have these spells...they are among those spells I feel should be on the Wiz/Sor list as well (along with especially Spell Resistance and a few others). This doesnt cut it for me. The thing you summon has access to the spells, not you. A Cleric can prepare and cast Wizard spells, or use them directly through items. A Wizard, especially in Core, can do no such thing. [/QUOTE]
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Which Class or classes do you feel are unbalanced-too powerful?
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