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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="Merlion" data-source="post: 2675218" data-attributes="member: 10397"><p>No, the line isnt blurry...your perception of what I am saying is.</p><p></p><p>As I said last post, I do not unequivcially feel that Freedom of Movement is a terribly unbalanced spell as it is, in the context of D&D, neccesarily.</p><p></p><p></p><p>I do think it contributes to the extreme power of the Cleric and Druid classes. </p><p></p><p></p><p>And for the record, many of the design principles I tend to favor are in fact part of well tested mechanics. For instance, the whole idea of having less all or nothing spells (such as save-or-dies and spells that grant total immunity to things) is a big part of the underlying principles behind Arcana Unearthed/Arcana Evolved.</p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>I disagree with these assertions, to a point, especially the last one. And I think you are underestimating the Clerics resources to specialize, at least some what, in multiple things at a time. </p><p></p><p></p><p>Also bear in mind the other spellcasting classes dont have the option. Period. Wizards and Sorcerers get spells (and wizards get a few magic related bonus feats) and thats it. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>No, but you can by the party investing in a Wand or two.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>Your right about Resilient Spheres, to a point. But the Reflex save area damage spells...I have a hard time seeing them as enough of a threat to constitute a true vulnerability. Especially when you consider how many hit points a Cleric is likely to have. </p><p></p><p>Your right, for the most part about resist/protection as comes to spells. However, if the Cleric realizes he's going to be dealing with a Wizard, he can easily pick likely spells for a Spell Immunity. Also, your forgetting about Spell Resistance. </p><p></p><p></p><p>As for the AC, unenhanced a Cleric will have an AC comparable to the Fighters. Cast Shield of Faith, and its better. But even if this isnt the case, my point is the Cleric has enough AC and HP to be quite durable against physical attacks...if he doesnt pick off the attacker with a spell before the attacker gets close enough.</p><p></p><p></p><p></p><p>Also, look at the weaknesses of the other classes.</p><p></p><p>Wizards have poor Reflex AND Fort saves, and extremely low HP, and low AC without the chance to cast spells first.</p><p></p><p>So they have the same weakness you mentioned for the Cleric (and more so really because of their low HP), plus being vulnerable to Fort-based save or dies, poisons and the like. </p><p></p><p></p><p>Rogues have poor Fort and Will saves, making them extremely vulnerable to huge swaths of deadly spells and attacks, plus low HP and mediocre AC.</p><p></p><p>Fighters have poor Will and Reflex saves, making them extremely vulnerable to things like Resilient Spheres, Charms, Holds, Domination. </p><p></p><p></p><p>And the list goes on. Other classes tend to have at least one huge gaping vulnerability, usualy more like two or more.</p><p></p><p>Clerics and Druids have one somewhat mild one that they are equiped to partially take the edge off of.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2675218, member: 10397"] No, the line isnt blurry...your perception of what I am saying is. As I said last post, I do not unequivcially feel that Freedom of Movement is a terribly unbalanced spell as it is, in the context of D&D, neccesarily. I do think it contributes to the extreme power of the Cleric and Druid classes. And for the record, many of the design principles I tend to favor are in fact part of well tested mechanics. For instance, the whole idea of having less all or nothing spells (such as save-or-dies and spells that grant total immunity to things) is a big part of the underlying principles behind Arcana Unearthed/Arcana Evolved. I disagree with these assertions, to a point, especially the last one. And I think you are underestimating the Clerics resources to specialize, at least some what, in multiple things at a time. Also bear in mind the other spellcasting classes dont have the option. Period. Wizards and Sorcerers get spells (and wizards get a few magic related bonus feats) and thats it. No, but you can by the party investing in a Wand or two. Your right about Resilient Spheres, to a point. But the Reflex save area damage spells...I have a hard time seeing them as enough of a threat to constitute a true vulnerability. Especially when you consider how many hit points a Cleric is likely to have. Your right, for the most part about resist/protection as comes to spells. However, if the Cleric realizes he's going to be dealing with a Wizard, he can easily pick likely spells for a Spell Immunity. Also, your forgetting about Spell Resistance. As for the AC, unenhanced a Cleric will have an AC comparable to the Fighters. Cast Shield of Faith, and its better. But even if this isnt the case, my point is the Cleric has enough AC and HP to be quite durable against physical attacks...if he doesnt pick off the attacker with a spell before the attacker gets close enough. Also, look at the weaknesses of the other classes. Wizards have poor Reflex AND Fort saves, and extremely low HP, and low AC without the chance to cast spells first. So they have the same weakness you mentioned for the Cleric (and more so really because of their low HP), plus being vulnerable to Fort-based save or dies, poisons and the like. Rogues have poor Fort and Will saves, making them extremely vulnerable to huge swaths of deadly spells and attacks, plus low HP and mediocre AC. Fighters have poor Will and Reflex saves, making them extremely vulnerable to things like Resilient Spheres, Charms, Holds, Domination. And the list goes on. Other classes tend to have at least one huge gaping vulnerability, usualy more like two or more. Clerics and Druids have one somewhat mild one that they are equiped to partially take the edge off of. [/QUOTE]
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Which Class or classes do you feel are unbalanced-too powerful?
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