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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-too powerful?
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<blockquote data-quote="Zimbel" data-source="post: 2677266" data-attributes="member: 29912"><p>I'm more curious. Have you played a high-level fighter (who, by the way gets 11 bonus feats)? Exactly what feats do you feel help give the Fighter an advantage over, say, a major spellcaster at high levels? To be even more specific, which one is around the power of, say Mass Heal 1/day? Heck, which 10 are worth Mass Heal 1/day?</p><p></p><p>I've played a cleric through low levels, and seen clerics in play up through LV 22. In Core, Harm and the Cause Wounds spells don't have the Evil descriptor; they are not banned to Good or Neutral clerics. Even without those spells, Clerics rock. Simply put, they are major spellcasters, which the system tends to favor at high levels. Unlike the Wiz and Sorcerer, they don't even get a weak point at early levels.</p><p></p><p>I'm unclear as to what you mean by an "armor or dodge bonus". The only class I'm aware of that gets something like either is the Monk (who gets 1/5 class level + Wis mod to AC).</p><p></p><p>Actually, were there only one spellcaster in the party, my preference would be Druid <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I will admit, however, that at very low levels, a Wizard has better offensive spells than a cleric. Unfortunately, at mid-high levels, many skills are largely irrelevant in comparison to spells.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2677266, member: 29912"] I'm more curious. Have you played a high-level fighter (who, by the way gets 11 bonus feats)? Exactly what feats do you feel help give the Fighter an advantage over, say, a major spellcaster at high levels? To be even more specific, which one is around the power of, say Mass Heal 1/day? Heck, which 10 are worth Mass Heal 1/day? I've played a cleric through low levels, and seen clerics in play up through LV 22. In Core, Harm and the Cause Wounds spells don't have the Evil descriptor; they are not banned to Good or Neutral clerics. Even without those spells, Clerics rock. Simply put, they are major spellcasters, which the system tends to favor at high levels. Unlike the Wiz and Sorcerer, they don't even get a weak point at early levels. I'm unclear as to what you mean by an "armor or dodge bonus". The only class I'm aware of that gets something like either is the Monk (who gets 1/5 class level + Wis mod to AC). Actually, were there only one spellcaster in the party, my preference would be Druid :-) I will admit, however, that at very low levels, a Wizard has better offensive spells than a cleric. Unfortunately, at mid-high levels, many skills are largely irrelevant in comparison to spells. [/QUOTE]
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Which Class or classes do you feel are unbalanced-too powerful?
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