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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Merlion" data-source="post: 2657797" data-attributes="member: 10397"><p>Well, the advantage a Monk has for going after mages is all in the defenses. Spell Resistance, all good saves, good touch AC...and mages tend to have low ACs so the Monk's medium BAB isnt as big a deal.</p><p></p><p>Overall I agree tho. The Monk is a melee combatant that isnt that great at melee. Even his mobility isnt always that helpful because of all the AoOs, and his mediocre AC and HPs. </p><p></p><p></p><p> </p><p></p><p></p><p>One thing I did with Fighters in one game was to give them a scaling competence bonus to attack rolls and to AC (basically to give them better attack bonuses and AC than even the other full BAB/heavy armor classes).</p><p></p><p></p><p>Monte's Sorcerer helps some of the mechanical issues...especially if you just use the standard list instead of the one he modified (I feel he overdid it a bit). It gives them enough spells to really use their spontaneous casting. Plus the extra HP (although I think all classes should have at least a d6 anyway).</p><p></p><p>I'd still like to see something that makes Sorcerers more conceptually unique as well tho</p></blockquote><p></p>
[QUOTE="Merlion, post: 2657797, member: 10397"] Well, the advantage a Monk has for going after mages is all in the defenses. Spell Resistance, all good saves, good touch AC...and mages tend to have low ACs so the Monk's medium BAB isnt as big a deal. Overall I agree tho. The Monk is a melee combatant that isnt that great at melee. Even his mobility isnt always that helpful because of all the AoOs, and his mediocre AC and HPs. One thing I did with Fighters in one game was to give them a scaling competence bonus to attack rolls and to AC (basically to give them better attack bonuses and AC than even the other full BAB/heavy armor classes). Monte's Sorcerer helps some of the mechanical issues...especially if you just use the standard list instead of the one he modified (I feel he overdid it a bit). It gives them enough spells to really use their spontaneous casting. Plus the extra HP (although I think all classes should have at least a d6 anyway). I'd still like to see something that makes Sorcerers more conceptually unique as well tho [/QUOTE]
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Which Class or classes do you feel are unbalanced-Underpowered
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