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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Legildur" data-source="post: 2658780" data-attributes="member: 1258"><p>Bard and Monk.</p><p></p><p>We have a saying in our playing group of 6 players - Bards and Monks make a great 7th character in a 6 character party.</p><p></p><p>I think Bards are incredibly useful, but lacklustre in what they can do (essentially buff the party with Bardic Music. However, roleplaying can be extremely strong, and the Bardic Knowledge can be really powerful.</p><p></p><p>I love monks, but difficult to make a useful contribution. Without a tame DM to throw you a Monk's Belt and an Amulet of Mighty Fists, you will only ever be a bit player in the combats. Even grappling can be an exercise in frustration. If you don't do the traps thing (eg wilderness adventures) then you could perhaps do away with a Rogue as the scout and substitute a Monk.</p><p></p><p>And I find it difficult to comprehend that people think the Paladin is weak! Core rules only Spirited Charge with Smite Evil is nothing short of devastating! And great saves are another point in their favour.</p><p></p><p>And while Sorcerors might be boring, the ability to cast spells round after round after round cannot be ignored - particularly at lower levels.</p></blockquote><p></p>
[QUOTE="Legildur, post: 2658780, member: 1258"] Bard and Monk. We have a saying in our playing group of 6 players - Bards and Monks make a great 7th character in a 6 character party. I think Bards are incredibly useful, but lacklustre in what they can do (essentially buff the party with Bardic Music. However, roleplaying can be extremely strong, and the Bardic Knowledge can be really powerful. I love monks, but difficult to make a useful contribution. Without a tame DM to throw you a Monk's Belt and an Amulet of Mighty Fists, you will only ever be a bit player in the combats. Even grappling can be an exercise in frustration. If you don't do the traps thing (eg wilderness adventures) then you could perhaps do away with a Rogue as the scout and substitute a Monk. And I find it difficult to comprehend that people think the Paladin is weak! Core rules only Spirited Charge with Smite Evil is nothing short of devastating! And great saves are another point in their favour. And while Sorcerors might be boring, the ability to cast spells round after round after round cannot be ignored - particularly at lower levels. [/QUOTE]
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*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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