Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 2660034" data-attributes="member: 10397"><p>But there is. The rules. When I talk about these things I am talking...at least to start with...about the rules as they are written, without DM modifications. </p><p></p><p>And part of my point is, if a DM has to do a lot of changing and finagling for a class to shine...or not to outshine others...then there is a balance problem in the rules as written. </p><p></p><p></p><p> </p><p></p><p></p><p>This is a good point, and I think a problem within the system both for classes, and for specific things within each class. Specializing is almost always the best way to go in D&D, rarely are you rewarded for trying to be competent in multiple areas.</p><p></p><p>(Except the Cleric which is mostly because it covers pretty much everything except Rogue stuff, and even some of that)</p><p></p><p></p><p> </p><p></p><p></p><p> </p><p></p><p></p><p> </p><p></p><p></p><p>The thing about Sorcerer is a lot like the thing about Fighter. They arent really underpowered across the board, but they are compared to others of their kind. The Sorcerer gained spontaneous casting but it was overcompensated for between the extremely limited spells known, and the slow aqquisition of new spell levels. </p><p></p><p>Basically the Sorcerer is a variant Wizard that not quite enough thought was put into</p><p></p><p></p><p> </p><p></p><p></p><p>For the monk, I think the combat movement rules need to be losened up a bit so the Monk can really take advantage of their speed. I'm also begining to think monks should just have full BAB.</p><p></p><p></p><p> </p><p></p><p></p><p>I'd say its more like 7th level up, and then especially 9th level up. You've got Divine Power, Flame Strike, Slay Living..</p><p></p><p>Funny thing is, a Bard is probably better at offensively enhancing the party than the Cleric is..</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>This is very true. the Cleric is among the only classes that can not just manage, but "shine" under almost any circumstances.</p><p></p><p></p><p> </p><p></p><p></p><p>But the rulebook is the foundation, and where everything comes from. The rules determine what you can and cannot do, mechanically, in the game. Unless you or the DM change them. No matter how good a player you are, a Rogue has a worse BAB than a Fighter, and a Cleric gets both melee ability and spells, unless you change the rules.</p><p></p><p>And, if you need to change the rules to make a class be able to "shine" and/or to compete with...or not overshadow, other classes, theres a problem</p><p></p><p>Also bear in mind, many DMS are interested in changing the rules. They go by whats in the rulebook, as far as mechanics, and leave the rest to RP, but RP cant change what you can and cant do mechanically.</p><p></p><p></p><p> </p><p></p><p></p><p>This is an important point to. Clerics used to be walking band aids, but they arent anymore. And anyone who either never had that sterotype, or who has really looked at the new mechanics of the Cleric will know that</p><p></p><p></p><p> </p><p></p><p></p><p> </p><p></p><p></p><p></p><p>This is also a very important point, and why even in an RP heavy game, if your going to have combat at all, the mechanics matter. And class balance matters. I feel a character should generally be able to contribute to combat more often than not, *and* yet should not overshadow other characters. Thats why the classes need to be as balanced as possible.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2660034, member: 10397"] But there is. The rules. When I talk about these things I am talking...at least to start with...about the rules as they are written, without DM modifications. And part of my point is, if a DM has to do a lot of changing and finagling for a class to shine...or not to outshine others...then there is a balance problem in the rules as written. This is a good point, and I think a problem within the system both for classes, and for specific things within each class. Specializing is almost always the best way to go in D&D, rarely are you rewarded for trying to be competent in multiple areas. (Except the Cleric which is mostly because it covers pretty much everything except Rogue stuff, and even some of that) The thing about Sorcerer is a lot like the thing about Fighter. They arent really underpowered across the board, but they are compared to others of their kind. The Sorcerer gained spontaneous casting but it was overcompensated for between the extremely limited spells known, and the slow aqquisition of new spell levels. Basically the Sorcerer is a variant Wizard that not quite enough thought was put into For the monk, I think the combat movement rules need to be losened up a bit so the Monk can really take advantage of their speed. I'm also begining to think monks should just have full BAB. I'd say its more like 7th level up, and then especially 9th level up. You've got Divine Power, Flame Strike, Slay Living.. Funny thing is, a Bard is probably better at offensively enhancing the party than the Cleric is.. This is very true. the Cleric is among the only classes that can not just manage, but "shine" under almost any circumstances. But the rulebook is the foundation, and where everything comes from. The rules determine what you can and cannot do, mechanically, in the game. Unless you or the DM change them. No matter how good a player you are, a Rogue has a worse BAB than a Fighter, and a Cleric gets both melee ability and spells, unless you change the rules. And, if you need to change the rules to make a class be able to "shine" and/or to compete with...or not overshadow, other classes, theres a problem Also bear in mind, many DMS are interested in changing the rules. They go by whats in the rulebook, as far as mechanics, and leave the rest to RP, but RP cant change what you can and cant do mechanically. This is an important point to. Clerics used to be walking band aids, but they arent anymore. And anyone who either never had that sterotype, or who has really looked at the new mechanics of the Cleric will know that This is also a very important point, and why even in an RP heavy game, if your going to have combat at all, the mechanics matter. And class balance matters. I feel a character should generally be able to contribute to combat more often than not, *and* yet should not overshadow other characters. Thats why the classes need to be as balanced as possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
Top