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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="ForceUser" data-source="post: 2661677" data-attributes="member: 2785"><p>The designers were smoking crack when they made the already-powerful druid <em>even more powerful</em> in 3.5. I really have no idea what they were thinking. As for the cleric, I think that the reason the class is so strong is quite straightforward--nobody wants to play one. Most players detest the idea of hanging to the back and patching up the characters who get to do the "fun stuff," and rightly so. I believe that the design decision that was made in 3.0 to make clerics able to heal without having to reserve all of their spell slots for healing was a deliberate hook to get more people interested in playing them. In this way, the cleric's player could participate in the fun until it was time to heal. I believe that this is a good compromise, and it works for the most part. Even with clerics as the acknowledged "most powerful class in the game," I still see few of my players choosing to roll them up. I have 16 players across three campaigns, and a whopping one cleric among them (as well as a cleric/wizard/mystic theurge). YMMV.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2661677, member: 2785"] The designers were smoking crack when they made the already-powerful druid [i]even more powerful[/i] in 3.5. I really have no idea what they were thinking. As for the cleric, I think that the reason the class is so strong is quite straightforward--nobody wants to play one. Most players detest the idea of hanging to the back and patching up the characters who get to do the "fun stuff," and rightly so. I believe that the design decision that was made in 3.0 to make clerics able to heal without having to reserve all of their spell slots for healing was a deliberate hook to get more people interested in playing them. In this way, the cleric's player could participate in the fun until it was time to heal. I believe that this is a good compromise, and it works for the most part. Even with clerics as the acknowledged "most powerful class in the game," I still see few of my players choosing to roll them up. I have 16 players across three campaigns, and a whopping one cleric among them (as well as a cleric/wizard/mystic theurge). YMMV. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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