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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Merlion" data-source="post: 2665111" data-attributes="member: 10397"><p>Ok we seem to have a pretty good concensus going on here as to which classes are a little under par.</p><p></p><p></p><p>Fighters and Monks both seem to have a little trouble keeping up with the other Martial classes.</p><p></p><p></p><p>Sorcerers seem to have the same problem as spellcasters, along with issues of being a little bit to much like the Wizard.</p><p></p><p>The Bard I'm not sure about. It has the most votes, but I think that is because a lot of people feel support=weak which isnt really the case, its just a different role. However, I do tend to think it'd be nice for the Bard to be able to have a little more offense without quite as much effort and without needing as much non-core stuff.</p><p></p><p></p><p></p><p>So I am curious to know what people think would be good fixes for these problems. </p><p></p><p></p><p>As for Fighter, in one game I ran I gave Fighters a scaling competence bonus to attack and damage rolls, and a seperate one to AC. I also used the Class Defense Bonus and Armor as Damage Reduction variants from Unearthed Arcana, which to me seem to help out melee classes a lot.</p><p></p><p></p><p>For Monk its hard to say. Lately I've been thinking Monks should maybe just have full BAB and be done with it...they are a martial class, physical combat is really their only way to take part in combat. Also I am begining to think some of the movement and attacking rules are a little too restrictive. I've heard the Monk called a hit and run warrior, but in D&D doing hit and run is kind of hard. </p><p></p><p></p><p>For the Sorcerer theres a lot of options. My preference would be to take the bloodline idea and use it. Have several to pick from, with different spell lists and a series of small but useful themed class abilities. This address both the slight mechanical weakness and makes them more distinct from the Wizard.</p><p></p><p></p><p>Bard is a hard one since like I said I think its balanced as a support character, it just lacks offense. I think some more sound and mental based attack spells wouldnt hurt. Perhaps some good self buffs for combat. I think more and more varied Bardic Music, and the option to choose different ones at different levels instead of a totally set pattern might be a good one. Maybe an increased hit die.</p><p></p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Merlion, post: 2665111, member: 10397"] Ok we seem to have a pretty good concensus going on here as to which classes are a little under par. Fighters and Monks both seem to have a little trouble keeping up with the other Martial classes. Sorcerers seem to have the same problem as spellcasters, along with issues of being a little bit to much like the Wizard. The Bard I'm not sure about. It has the most votes, but I think that is because a lot of people feel support=weak which isnt really the case, its just a different role. However, I do tend to think it'd be nice for the Bard to be able to have a little more offense without quite as much effort and without needing as much non-core stuff. So I am curious to know what people think would be good fixes for these problems. As for Fighter, in one game I ran I gave Fighters a scaling competence bonus to attack and damage rolls, and a seperate one to AC. I also used the Class Defense Bonus and Armor as Damage Reduction variants from Unearthed Arcana, which to me seem to help out melee classes a lot. For Monk its hard to say. Lately I've been thinking Monks should maybe just have full BAB and be done with it...they are a martial class, physical combat is really their only way to take part in combat. Also I am begining to think some of the movement and attacking rules are a little too restrictive. I've heard the Monk called a hit and run warrior, but in D&D doing hit and run is kind of hard. For the Sorcerer theres a lot of options. My preference would be to take the bloodline idea and use it. Have several to pick from, with different spell lists and a series of small but useful themed class abilities. This address both the slight mechanical weakness and makes them more distinct from the Wizard. Bard is a hard one since like I said I think its balanced as a support character, it just lacks offense. I think some more sound and mental based attack spells wouldnt hurt. Perhaps some good self buffs for combat. I think more and more varied Bardic Music, and the option to choose different ones at different levels instead of a totally set pattern might be a good one. Maybe an increased hit die. Thoughts? [/QUOTE]
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Which Class or classes do you feel are unbalanced-Underpowered
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