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Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Storm Raven" data-source="post: 2665352" data-attributes="member: 307"><p>And allowing it would be a <em>house rule</em>. Which makes it irrelevant. Every argument you make that hinges on this sort of item is <em>entirely irrelevant</em>. And does nothing to help your case other than to show you don't know what you are talking about.</p><p></p><p></p><p></p><p>1. Wrong. The fighter is quite capable with respect the level appropriate challenges at low level.</p><p>2. True, but it's true all of the time.</p><p>3. Wrong, the monk is still weaker as a party member and on his own at high level.</p><p></p><p></p><p></p><p>Which makes the monk <em>more dependant upon high stats than the fighter</em>. Assuming an equal initial point buy, being more dependent upon multiple stats is <em>not</em> an advantage. The monk is simply not going to be able to overcome the advantage of armor by pumping up his Wisdom and Dexterity - it costs too much to do so, and since attribute enhancing ityems cap out at +6, he gets, at most a +6 bonus by getting <em>+6 gloves of dexterity</em> and a <em>+6 periapt of wisdom</em>. Note also, that <em>one</em> of those two items costs more than a suit of +5 full plate. Look at the comparison:</p><p></p><p>1. <em>+6 periapt of wisdom</em> + <em>+6 gloves of dexterity</em> = +6 AC for a cost of 72,000 gp</p><p></p><p>or</p><p></p><p>2. <em>+5 mithral full plate</em> + <em>+5 heavy steel shield</em> = +20 AC for a cost of 60,820 gp</p><p></p><p>And now the monk has to invest in things like <em>bracers of armor</em>, and maybe he could pop for some attribute enhancing books, but on the whole, he still starts well in the hole on the AC front.</p><p></p><p>And to boot, using the necklace slot for a <em>periapt of wisdom</em> precludes other, valuable things. Things like an <em>amulet of mighty fists</em>, or an <em>amulet of natural armor</em>, or an <em>amulet of health</em>. For the difference in cost between the monk's <em>periapt</em> and <em>gloves</em> and the fighter's armor and shield, the fighter could afford a <em>+2 amulet of natural armor</em>, giving him an additional +2 AC edge, or a <em>+2 amulet of health</em>, giving him an additional 20 hit points.</p><p></p><p>Once again, your claims don't match the numbers when you actually work through the math.</p><p></p><p></p><p></p><p>First off, not very high attributes? The 16 Dexterity costs 10 points. The 15 Wisdom costs 8 points (if I remember correctly). Using a 24 point buy, that leaves you a <em>total</em> of 6 points for all of your other attributes. Assuming you use Intelligence and Charisma as dump stats, that gives you a 10 Strength and an 12 Constitution to start with, and drops your Constitution to 10. Your base stat array for your elf monk is Str 10, Int 8, Wis 15, Dex 18, Con 10, Cha 8. Somehow that's just not very impressive.</p><p></p><p>Second, let's run down these costs, why don't we:</p><p></p><p><em>Manual of Quickness of Action</em> - 137,500 gp.</p><p><em>Tome of Understanding</em> - 137,500 gp</p><p><em>+6 Gloves of Dexterity</em> - 36,000 gp</p><p><em>+6 Periapt of Wisdom</em> - 36,000 gp</p><p></p><p>If he started with an 18 Dexterity and a 15 Wisdom, he now has 34 Dexterity and 26 Wisdom.</p><p></p><p>Total AC bonus for the monk - 34 AC. Total cost - 347,000 gp.</p><p></p><p>On the other hand, the fighter, starting with a 12 Dexterity, has:</p><p></p><p><em>+5 Mithral Full Plate</em> - 35,650 gp</p><p><em>+5 heavy steel shield</em> - 25,170 gp</p><p></p><p>Total AC bonus for the fighter - 31 AC. Total cost - 60,820 gp</p><p></p><p>The fighter comes close to matching the monk's AC bonus for 286,180 gp less. Flat-footed, the fighter's AC is 30, the monk's is 25. The monk's touch AC is admittedly great. But it cost him boatloads of cash to get there.</p><p></p><p>What could I buy for 286,180 gp? Let's see. I could get a +10 weapon (200,000 + masterwork weapon cost gp), say a <em>+5 flaming burst greatsword of speed</em>, <strong>and</strong> and make that shield a <em>+5 animated tower shield</em> (bumping up it's cost to 49,180 gp), <strong>and</strong> still have money left over for a <em>+6 amulet of health</em> or a <em>+4 amulet of natural armor</em>.</p><p></p><p></p><p></p><p>Sure, those bump up his saves, but that's not that big of a deal by that point. A <em>+5 cloak of resistance</em> is well within the range of affordable for most characters, the fighter can also afford to pump up his stats (see below) and so on. The problem for the monk is that he needs to spend piles more money to bump up his AC than the fighter, and the monk's cash supply at 20th level, while large, is not infinite.</p><p></p><p></p><p></p><p>Now you are wandering into house rule territory. The <em>divine power</em> item you keep yammering about does not exist. And if it did, it would cost a minimum of 224,000 gp by the guidelines. Given that such an item would provide a type of bonus that no other item does, and is not even listed on the chart, it would probably cost more. And since you are using up item slots, just where do you propose to slot this item? If it is slotless, double the cost to 448,000 gp.</p><p></p><p></p><p></p><p>Once again, your analysis shows a disconnect from reality. Your monk thus far, in addition to the 347,000 gp in items from above, has now spent an additional 137,500 gp for <em>another</em> +5 book, and 36,000 gp for a <em>+6 belt of giant strength</em>, which brings his total spent (exclusive of your silly <em>divine power</em> item) to 520,500 gp, which doesn't exist, and does not apply to anything in this discussion). Now your stat array looks like this:</p><p></p><p>Str 21, Int 8, Wis 26, Dex 34, Con 10, Cha 8. Assuming you use Weapon Finesse, your attacks are at +27/+27/+27/+22/+17 when flurrying, and your damage is (2d10+5, bludgeoning, 20 x2). Your average damage per hit is 16.5 points.</p><p></p><p>The fighter (extrapolating from the 10th level fighter presented in the other thread, and giving him equal equipment to your hypothetical monk) has the following stat array:</p><p></p><p>Str 27, Int 10, Wis 10, Dex 12, Con 20, Cha 8. Using his <em>+5 flaming burst greatsword of speed</em>, and assuming he has the various weapon focusing feats (logical, given that the 10th level version had them), he attacks at +35/+35/+30/+25/+20, and his damage is (2d6+21 plus 1d6 flaming, slashing, 17-20 x2). His average damage per hit is 31.5 points.</p><p></p><p>Plus, your monk has an average of 90 hit points. The fighter has an average of 210 hit points.</p><p></p><p></p><p></p><p>Except that you sacrificed Intelligence to pump up your Dexterity and Wisdom, so you don't have that many skill points to begin with. As an elf, you don't even get the bonus skill point per level.</p><p></p><p></p><p></p><p>At enormously greater cost. With the extra money, the fighter can pump his Ac up more with other items. You've spent almost all of your cash on AC and a little bit of strength, and you suffer for it. You still haven't figured out that being dependent upon a bunch of attributes is a <em>weakness</em> not a strength.</p><p></p><p></p><p></p><p>Sure, you can hit, but your damage is pretty lousy. And you are <em>still</em> behind the comparably equipped fighter in your ability to hit to begin with.</p><p></p><p></p><p></p><p>Except that the concrete analysis simply doesn't bear you out. One primary problem here is that the fighter in the example <em>did</em> match your grappling monk in his grappling ability and it was his third best combat mode. Given that the monk had half the hit points of the monk, trading 1d4+6 (average 8.5) for 1d10+9 (average 14.5) actually works out to the fighter's advantage. And that assumes that the fighter is unable to damage the monk before he is grappled (with a readied action, or ranged attacks, and so on). If he gets just one hit on the monk with his sword before grappling begins, the fighter kills the monk in a hurry, probably a round or two at most.</p><p></p><p>And now we see you shift. The Dexterity monk no longer fits your example, so you dodge back to the grappling monk. At 20th level, the grappling monk is toast due to his relatively low AC and hit points. You can't have it both ways - pick one example 'uber' monk and show that he is better.</p><p></p><p></p><p></p><p>Actually, the monk doesn't pass him in AC, since the fighter has boatloads of extra cash that the monk had to spend on ability enhancing items he can spend it on <em>other</em> AC enhancing items. And the monk never ctaches up in "to hit" (since the <em>divine power</em> item you rely on does not exist, and would be an epic level item based on cost if it did). Also, since your example monk has pretty weak damage output per hit, he needs to have almost twice as many attacks per round to have a hope of coming even on that score.</p><p></p><p></p><p></p><p>And your "specialized" monks have shown that they are actually not quite as good as equal level fighters in their "specialty". That's not really helping your case. Give us an actual, example 20th level monk that you think would be "uber". Don't shift between different specialities, and different builds. Figure out how much wealth he would have to spend on all these items and lay out his expenses, don't just say "he could have this" or "he could do that". Put out a concrete version. If the monk is actually uber, as you say, this should not be hard to do. And show how he would dominate a similarly leveled cleric or fighter. Give examples of other classes that show the cleric to be "weak as a kitten".</p><p></p><p>Until you do, you are just dodging and weaving without any substance.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2665352, member: 307"] And allowing it would be a [i]house rule[/i]. Which makes it irrelevant. Every argument you make that hinges on this sort of item is [i]entirely irrelevant[/i]. And does nothing to help your case other than to show you don't know what you are talking about. [i][/i] 1. Wrong. The fighter is quite capable with respect the level appropriate challenges at low level. 2. True, but it's true all of the time. 3. Wrong, the monk is still weaker as a party member and on his own at high level. [i][/i] Which makes the monk [i]more dependant upon high stats than the fighter[/i]. Assuming an equal initial point buy, being more dependent upon multiple stats is [i]not[/i] an advantage. The monk is simply not going to be able to overcome the advantage of armor by pumping up his Wisdom and Dexterity - it costs too much to do so, and since attribute enhancing ityems cap out at +6, he gets, at most a +6 bonus by getting [i]+6 gloves of dexterity[/i] and a [i]+6 periapt of wisdom[/i]. Note also, that [i]one[/i] of those two items costs more than a suit of +5 full plate. Look at the comparison: 1. [i]+6 periapt of wisdom[/i] + [i]+6 gloves of dexterity[/i] = +6 AC for a cost of 72,000 gp or 2. [i]+5 mithral full plate[/i] + [i]+5 heavy steel shield[/i] = +20 AC for a cost of 60,820 gp And now the monk has to invest in things like [i]bracers of armor[/i], and maybe he could pop for some attribute enhancing books, but on the whole, he still starts well in the hole on the AC front. And to boot, using the necklace slot for a [i]periapt of wisdom[/i] precludes other, valuable things. Things like an [i]amulet of mighty fists[/i], or an [i]amulet of natural armor[/i], or an [i]amulet of health[/i]. For the difference in cost between the monk's [i]periapt[/i] and [i]gloves[/i] and the fighter's armor and shield, the fighter could afford a [i]+2 amulet of natural armor[/i], giving him an additional +2 AC edge, or a [i]+2 amulet of health[/i], giving him an additional 20 hit points. Once again, your claims don't match the numbers when you actually work through the math. [i][/i] First off, not very high attributes? The 16 Dexterity costs 10 points. The 15 Wisdom costs 8 points (if I remember correctly). Using a 24 point buy, that leaves you a [i]total[/i] of 6 points for all of your other attributes. Assuming you use Intelligence and Charisma as dump stats, that gives you a 10 Strength and an 12 Constitution to start with, and drops your Constitution to 10. Your base stat array for your elf monk is Str 10, Int 8, Wis 15, Dex 18, Con 10, Cha 8. Somehow that's just not very impressive. Second, let's run down these costs, why don't we: [i]Manual of Quickness of Action[/i] - 137,500 gp. [i]Tome of Understanding[/i] - 137,500 gp [i]+6 Gloves of Dexterity[/i] - 36,000 gp [i]+6 Periapt of Wisdom[/i] - 36,000 gp If he started with an 18 Dexterity and a 15 Wisdom, he now has 34 Dexterity and 26 Wisdom. Total AC bonus for the monk - 34 AC. Total cost - 347,000 gp. On the other hand, the fighter, starting with a 12 Dexterity, has: [i]+5 Mithral Full Plate[/i] - 35,650 gp [i]+5 heavy steel shield[/i] - 25,170 gp Total AC bonus for the fighter - 31 AC. Total cost - 60,820 gp The fighter comes close to matching the monk's AC bonus for 286,180 gp less. Flat-footed, the fighter's AC is 30, the monk's is 25. The monk's touch AC is admittedly great. But it cost him boatloads of cash to get there. What could I buy for 286,180 gp? Let's see. I could get a +10 weapon (200,000 + masterwork weapon cost gp), say a [i]+5 flaming burst greatsword of speed[/i], [b]and[/b] and make that shield a [i]+5 animated tower shield[/i] (bumping up it's cost to 49,180 gp), [b]and[/b] still have money left over for a [i]+6 amulet of health[/i] or a [i]+4 amulet of natural armor[/i]. [i][/i] Sure, those bump up his saves, but that's not that big of a deal by that point. A [i]+5 cloak of resistance[/i] is well within the range of affordable for most characters, the fighter can also afford to pump up his stats (see below) and so on. The problem for the monk is that he needs to spend piles more money to bump up his AC than the fighter, and the monk's cash supply at 20th level, while large, is not infinite. [i][/i] Now you are wandering into house rule territory. The [i]divine power[/i] item you keep yammering about does not exist. And if it did, it would cost a minimum of 224,000 gp by the guidelines. Given that such an item would provide a type of bonus that no other item does, and is not even listed on the chart, it would probably cost more. And since you are using up item slots, just where do you propose to slot this item? If it is slotless, double the cost to 448,000 gp. Once again, your analysis shows a disconnect from reality. Your monk thus far, in addition to the 347,000 gp in items from above, has now spent an additional 137,500 gp for [i]another[/i] +5 book, and 36,000 gp for a [i]+6 belt of giant strength[/i], which brings his total spent (exclusive of your silly [i]divine power[/i] item) to 520,500 gp, which doesn't exist, and does not apply to anything in this discussion). Now your stat array looks like this: Str 21, Int 8, Wis 26, Dex 34, Con 10, Cha 8. Assuming you use Weapon Finesse, your attacks are at +27/+27/+27/+22/+17 when flurrying, and your damage is (2d10+5, bludgeoning, 20 x2). Your average damage per hit is 16.5 points. The fighter (extrapolating from the 10th level fighter presented in the other thread, and giving him equal equipment to your hypothetical monk) has the following stat array: Str 27, Int 10, Wis 10, Dex 12, Con 20, Cha 8. Using his [i]+5 flaming burst greatsword of speed[/i], and assuming he has the various weapon focusing feats (logical, given that the 10th level version had them), he attacks at +35/+35/+30/+25/+20, and his damage is (2d6+21 plus 1d6 flaming, slashing, 17-20 x2). His average damage per hit is 31.5 points. Plus, your monk has an average of 90 hit points. The fighter has an average of 210 hit points. Except that you sacrificed Intelligence to pump up your Dexterity and Wisdom, so you don't have that many skill points to begin with. As an elf, you don't even get the bonus skill point per level. [i][/i] At enormously greater cost. With the extra money, the fighter can pump his Ac up more with other items. You've spent almost all of your cash on AC and a little bit of strength, and you suffer for it. You still haven't figured out that being dependent upon a bunch of attributes is a [i]weakness[/i] not a strength. [i][/i] Sure, you can hit, but your damage is pretty lousy. And you are [i]still[/i] behind the comparably equipped fighter in your ability to hit to begin with. [i][/i] Except that the concrete analysis simply doesn't bear you out. One primary problem here is that the fighter in the example [i]did[/i] match your grappling monk in his grappling ability and it was his third best combat mode. Given that the monk had half the hit points of the monk, trading 1d4+6 (average 8.5) for 1d10+9 (average 14.5) actually works out to the fighter's advantage. And that assumes that the fighter is unable to damage the monk before he is grappled (with a readied action, or ranged attacks, and so on). If he gets just one hit on the monk with his sword before grappling begins, the fighter kills the monk in a hurry, probably a round or two at most. And now we see you shift. The Dexterity monk no longer fits your example, so you dodge back to the grappling monk. At 20th level, the grappling monk is toast due to his relatively low AC and hit points. You can't have it both ways - pick one example 'uber' monk and show that he is better. [i][/i] Actually, the monk doesn't pass him in AC, since the fighter has boatloads of extra cash that the monk had to spend on ability enhancing items he can spend it on [i]other[/i] AC enhancing items. And the monk never ctaches up in "to hit" (since the [i]divine power[/i] item you rely on does not exist, and would be an epic level item based on cost if it did). Also, since your example monk has pretty weak damage output per hit, he needs to have almost twice as many attacks per round to have a hope of coming even on that score. [i][/i] And your "specialized" monks have shown that they are actually not quite as good as equal level fighters in their "specialty". That's not really helping your case. Give us an actual, example 20th level monk that you think would be "uber". Don't shift between different specialities, and different builds. Figure out how much wealth he would have to spend on all these items and lay out his expenses, don't just say "he could have this" or "he could do that". Put out a concrete version. If the monk is actually uber, as you say, this should not be hard to do. And show how he would dominate a similarly leveled cleric or fighter. Give examples of other classes that show the cleric to be "weak as a kitten". Until you do, you are just dodging and weaving without any substance. [/QUOTE]
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