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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Merlion" data-source="post: 2665452" data-attributes="member: 10397"><p>Yea I think Rogues have some problems too, for many of the same reasons as Fighters. Sneak Attack is really their only strength in combat and its very situational...generally requires someone to flank and whatnot, or something to hide behind. </p><p></p><p>But if it was made easier to use, it might be a bit too strong. I'm really not sure what one would do to improve the rogue.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Well i think several things come into play. One, to be really good a Fighter needs to choose really good feats and understand all the naunces of the melee combat rules very well. Also, Fighters more so than the other melees have a lot of trouble dealing with magic. Especially in terms of the low Will save. The reflex isnt as bad cause he has the hit points to survive damage spells...although eventually that would run out.</p><p></p><p>Paladins and Monks especially dont face that problem nearly as much. </p><p></p><p>Also I feel like this...the other melees get the full BAB and good hit points and AC (the Paladin especially on these last). And then they get other powerful abilities as well. The Fighter only gets feats. And really in core only...I think that only goes so far. Many are very situational. And you really have to know how they work and all the intricacies for it to be that helpful.</p><p></p><p></p><p>Thats my take anyway</p></blockquote><p></p>
[QUOTE="Merlion, post: 2665452, member: 10397"] Yea I think Rogues have some problems too, for many of the same reasons as Fighters. Sneak Attack is really their only strength in combat and its very situational...generally requires someone to flank and whatnot, or something to hide behind. But if it was made easier to use, it might be a bit too strong. I'm really not sure what one would do to improve the rogue. Well i think several things come into play. One, to be really good a Fighter needs to choose really good feats and understand all the naunces of the melee combat rules very well. Also, Fighters more so than the other melees have a lot of trouble dealing with magic. Especially in terms of the low Will save. The reflex isnt as bad cause he has the hit points to survive damage spells...although eventually that would run out. Paladins and Monks especially dont face that problem nearly as much. Also I feel like this...the other melees get the full BAB and good hit points and AC (the Paladin especially on these last). And then they get other powerful abilities as well. The Fighter only gets feats. And really in core only...I think that only goes so far. Many are very situational. And you really have to know how they work and all the intricacies for it to be that helpful. Thats my take anyway [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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