Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 2666184" data-attributes="member: 10397"><p>At low levels, thats often somewhat true. Especially as far as damage. Colour Spray and Sleep are very nice, and Scorching Ray etc. And certainlly Wizards are better at area-effect damage.</p><p></p><p>Of course area effect damage is often a very poor strategy especially past very low levels.</p><p></p><p>Clerics also have some very nice, but often very underated spells at low levels tho. The get Hold Person before Wizards. Blindness/Deafness can be quite strong. Spiritual Weapon, especially since the Cleric can then attack right along side it, and even more so later when the Cleric can enhance his BAB and thereby that of the Spiritual Weapon. Searing Light is really not half bad.</p><p></p><p>And also remember that at low levels, the Clerics spells are not what they eventually will be, but he has the fallback of a d8 hit die, heavy armor, and medium BAB. And his saves are always litterally twice as good as a Wizards.</p><p></p><p></p><p> </p><p></p><p></p><p>Well their arent really that many <strong>multi target</strong> offensive spells in the game. As oposed to Area Effect offensive spells, which as I've said I dont think are all that great. </p><p></p><p></p><p></p><p>And, you havent talked about higher levels. Yea, from 1-6 the Cleric isnt neccesarily super powerful...although he still has what I consider an unbalanced spellcasting-to-other features ratio. </p><p></p><p>But past that it begins to change. at 7th level, your looking at Divine Power, Freedom of Movement, Air Walk, Death Ward, Divination, Spell Immunity..then at 9th level we have Righteous Might, Flame Strike, Slay Living, Spell Resistance, Greater Command, True Seeing...</p><p></p><p>11th level doesnt bring quite as much but there is Harm which is very nice against high Fort Save enemies...plus the plot-breaking Find the Path, and Wind Walk for travel</p><p></p><p>then at 13th level we get Blasphemy and its siblings, and Destruction which is actually better than Finger of Death.</p><p></p><p>15th is a bit slow again, although Holy Aura etc are nice, and you get Fire Storm in case you do need some area effect damage...and its much more mutable than most AoEs</p><p></p><p>and at 17th we have of course Miracle, Energy Drain and Implosion.</p><p></p><p>And they have total access to all these spells, and every other spell on the list.</p><p></p><p></p><p>And throughtout this you have medium BAB, twice the HPs of a mage, probably right around the same AC as the Fighter, the games two most important saves as good catagories (plus your primary stat boosting Will even further), more spell slots per day than any class save the Sorcerer, turning/channeling and Domain abilities.</p><p></p><p></p><p>Now I admit the Wizard has a lot *more* offensive spells. But often times how many doesnt matter...if the right bases are hit, which they generally are with the Cleric. </p><p></p><p></p><p> </p><p></p><p></p><p>But Clerics ~have~ better defensive spells, especially against magic (which I find to be so odd). Wizards do have deccent physical defenses, spell wise, but Clerics have twice the HP and heavy armor. Plus Wizards do everything they can to simply stay out of range of physical attacks.</p><p></p><p>Against magic, Clerics have Spell Resistance, DW, FoM etc...and better saves..</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Well, I think overall D&D metamagic is just kind of crappy. But Empower and Quicken are both useful, and quite useful for a Wizard. Yea you have to choose em before hand, but Empower is usualy nearly a no brainer...it enhances damage spells. Some Empowered Magic Missiles, and of course Empowered Fireball or Lightning Bolt is better than CoC at most levels..</p><p></p><p>And of course a Cleric, outside Core but still within WOTC stuff can use Divine Metamagic.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Yea, Wizards having no weapon proffs etc isnt really relevent to them, because they couldnt use them anyway.</p><p></p><p>But the Cleric has them, and can use them, and does and so it is another thing that that class has.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2666184, member: 10397"] At low levels, thats often somewhat true. Especially as far as damage. Colour Spray and Sleep are very nice, and Scorching Ray etc. And certainlly Wizards are better at area-effect damage. Of course area effect damage is often a very poor strategy especially past very low levels. Clerics also have some very nice, but often very underated spells at low levels tho. The get Hold Person before Wizards. Blindness/Deafness can be quite strong. Spiritual Weapon, especially since the Cleric can then attack right along side it, and even more so later when the Cleric can enhance his BAB and thereby that of the Spiritual Weapon. Searing Light is really not half bad. And also remember that at low levels, the Clerics spells are not what they eventually will be, but he has the fallback of a d8 hit die, heavy armor, and medium BAB. And his saves are always litterally twice as good as a Wizards. Well their arent really that many [B]multi target[/B] offensive spells in the game. As oposed to Area Effect offensive spells, which as I've said I dont think are all that great. And, you havent talked about higher levels. Yea, from 1-6 the Cleric isnt neccesarily super powerful...although he still has what I consider an unbalanced spellcasting-to-other features ratio. But past that it begins to change. at 7th level, your looking at Divine Power, Freedom of Movement, Air Walk, Death Ward, Divination, Spell Immunity..then at 9th level we have Righteous Might, Flame Strike, Slay Living, Spell Resistance, Greater Command, True Seeing... 11th level doesnt bring quite as much but there is Harm which is very nice against high Fort Save enemies...plus the plot-breaking Find the Path, and Wind Walk for travel then at 13th level we get Blasphemy and its siblings, and Destruction which is actually better than Finger of Death. 15th is a bit slow again, although Holy Aura etc are nice, and you get Fire Storm in case you do need some area effect damage...and its much more mutable than most AoEs and at 17th we have of course Miracle, Energy Drain and Implosion. And they have total access to all these spells, and every other spell on the list. And throughtout this you have medium BAB, twice the HPs of a mage, probably right around the same AC as the Fighter, the games two most important saves as good catagories (plus your primary stat boosting Will even further), more spell slots per day than any class save the Sorcerer, turning/channeling and Domain abilities. Now I admit the Wizard has a lot *more* offensive spells. But often times how many doesnt matter...if the right bases are hit, which they generally are with the Cleric. But Clerics ~have~ better defensive spells, especially against magic (which I find to be so odd). Wizards do have deccent physical defenses, spell wise, but Clerics have twice the HP and heavy armor. Plus Wizards do everything they can to simply stay out of range of physical attacks. Against magic, Clerics have Spell Resistance, DW, FoM etc...and better saves.. Well, I think overall D&D metamagic is just kind of crappy. But Empower and Quicken are both useful, and quite useful for a Wizard. Yea you have to choose em before hand, but Empower is usualy nearly a no brainer...it enhances damage spells. Some Empowered Magic Missiles, and of course Empowered Fireball or Lightning Bolt is better than CoC at most levels.. And of course a Cleric, outside Core but still within WOTC stuff can use Divine Metamagic. Yea, Wizards having no weapon proffs etc isnt really relevent to them, because they couldnt use them anyway. But the Cleric has them, and can use them, and does and so it is another thing that that class has. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
Top