Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faradon" data-source="post: 2666240" data-attributes="member: 37759"><p>First to quote myself:</p><p></p><p>So, with everything else being as unequal as it is the wizard must have far more powerful spells right?</p><p></p><p>Well... not exactly... Now I'm not saying wizards don't have *some* spells that really are great... but on the whole... well.. let's compare a couple.</p><p></p><p>That being restated... so it doesn't get forgotten let's move on to what you had to say:</p><p>-----</p><p>1 Color Spray, Ray of Enfeeblement, Sleep VERSUS Cause Fear (+ Command)</p><p>2 Flaming Sphere, Scorching Ray, Summon Swarm, Web VERSUS Sound Burst, Spiritual Weapon, Hold Person (single target, save every round and Wizards get this at 3rd)</p><p>3 Fireball, Lightning Bolt, Stinking Cloud, Deep Slumber, Sleet Storm VERSUS Searing Light, Blindness/Deafness, Bestow Curse</p><p>etc.</p><p></p><p>Most of the Clerical offensive spells are single target. Those that are multiple target tend to be less impressive than the Arcane multi-target spells of the same level.</p><p></p><p>-----</p><p>I never said that every cleric spell was more offensive and superior to the wizard equivelant... what I said, was that of the 2 spell lists, I don't see such a clear imbalance of spell power that it justifies the rest of the differences between the 2 classes. 3rd level arcane spells have always been their strong point... but once you start getting into the 6th-9th lvl spells the Cleric spells really seem to shine even more. Add this on top of the fact that most of the Complete Divine, and other books have been adding more offensive clerical magics and it gets even worse. Being that advancement is sooooo fast in 3.x edition compared to previous editions of the game these higher level spells come into play a lot more often. </p><p></p><p>BTW yes, disintegrate is an incredible spell.. but so is heal / harm... </p><p>Both classes have great spells for different situations. Putting both classes into their "perfect" environment I think they both will shine... What I mean here is that putting a wizard into a battlefield environment to sling large area spells against units of closely packed enemies and putting a cleric into an undead infested dungeon to cleanse it of evil they should both excel, and every PC should be like "Awesome job, you kicked some serious butt!"</p><p></p><p>The problem is that when you put both of the classes into everyday adventuring situations (in tunnels, dungeons, the underdark, inside a building, in an area of low visibility, etc.) the variables change. Placing large AOE spells so they don't hit your friends becomes a little tougher. (also note we play where if your AOE spell effects a member of a melee combat, it also affects their opponent 50% of the time. This represents that miniatures are static and not moving where the combatants are actually circling, jabbing, etc. You can take a "precise spell" feat to negate that penalty.)</p><p></p><p>In any event, it's my opinion, like I said, that the differences between the 2 spell lists aren't substantial enough to warrant the rest of the differences between the 2 classes. Especially when a cleric starts taking War or Destruction as one of their domains.... now you've really thrown the balance for a loop when clerics can throw out a powerword stun, blind, kill, and disintegrate...</p></blockquote><p></p>
[QUOTE="Faradon, post: 2666240, member: 37759"] First to quote myself: So, with everything else being as unequal as it is the wizard must have far more powerful spells right? Well... not exactly... Now I'm not saying wizards don't have *some* spells that really are great... but on the whole... well.. let's compare a couple. That being restated... so it doesn't get forgotten let's move on to what you had to say: ----- 1 Color Spray, Ray of Enfeeblement, Sleep VERSUS Cause Fear (+ Command) 2 Flaming Sphere, Scorching Ray, Summon Swarm, Web VERSUS Sound Burst, Spiritual Weapon, Hold Person (single target, save every round and Wizards get this at 3rd) 3 Fireball, Lightning Bolt, Stinking Cloud, Deep Slumber, Sleet Storm VERSUS Searing Light, Blindness/Deafness, Bestow Curse etc. Most of the Clerical offensive spells are single target. Those that are multiple target tend to be less impressive than the Arcane multi-target spells of the same level. ----- I never said that every cleric spell was more offensive and superior to the wizard equivelant... what I said, was that of the 2 spell lists, I don't see such a clear imbalance of spell power that it justifies the rest of the differences between the 2 classes. 3rd level arcane spells have always been their strong point... but once you start getting into the 6th-9th lvl spells the Cleric spells really seem to shine even more. Add this on top of the fact that most of the Complete Divine, and other books have been adding more offensive clerical magics and it gets even worse. Being that advancement is sooooo fast in 3.x edition compared to previous editions of the game these higher level spells come into play a lot more often. BTW yes, disintegrate is an incredible spell.. but so is heal / harm... Both classes have great spells for different situations. Putting both classes into their "perfect" environment I think they both will shine... What I mean here is that putting a wizard into a battlefield environment to sling large area spells against units of closely packed enemies and putting a cleric into an undead infested dungeon to cleanse it of evil they should both excel, and every PC should be like "Awesome job, you kicked some serious butt!" The problem is that when you put both of the classes into everyday adventuring situations (in tunnels, dungeons, the underdark, inside a building, in an area of low visibility, etc.) the variables change. Placing large AOE spells so they don't hit your friends becomes a little tougher. (also note we play where if your AOE spell effects a member of a melee combat, it also affects their opponent 50% of the time. This represents that miniatures are static and not moving where the combatants are actually circling, jabbing, etc. You can take a "precise spell" feat to negate that penalty.) In any event, it's my opinion, like I said, that the differences between the 2 spell lists aren't substantial enough to warrant the rest of the differences between the 2 classes. Especially when a cleric starts taking War or Destruction as one of their domains.... now you've really thrown the balance for a loop when clerics can throw out a powerword stun, blind, kill, and disintegrate... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
Top