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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Kilroy" data-source="post: 2669420" data-attributes="member: 5299"><p>Tough melee is best at low levels, casters are better at high levels, and classes that are neither are always third rate. I think Clerics, Druids & Wizards are at the top of the pile at high levels, and Fighters, Pallies and Rangers scale from decent to not too bad (though all three also suffer from the "great 2 level prestige class" effect.)</p><p></p><p>A level 20 Bard makes an excellent level 10 cohort. Bards would make a great addition to the list of NPC classes. I've never played in a game that's heavily dependant on social skills, to the point where another character with a good Charisma couldn't fake it well enough to get to the other 95% of the module. For flexibility, bards aren't even close to clerics, wizards or druids due to their very few known spells. It's sad that a class whos only out-of-tavern claim to fame is being a jack of all trades isn't even third best at it. Being the best waterboy/barfly isn't something for a PC class to be proud of.</p><p></p><p>Monks are a great class for the first two levels. Then switch to cleric. If you can't replicate a high level monk's abilities with spells 10 times over and then some, consider reading the second half of the Player's Handbook.</p><p></p><p>Sorcs are wizards with slower spell progression, a few more spells a day, no feats and no flexibility. They can do specific things very well, but I don't understand why they don't get feats like wizards do and then some. An extra 20% sustainability isn't worth a 500% loss in flexibility, even without the feats. On the other hand, they're great for monster-of-the-week games.</p><p></p><p>Rogues are a great class for the first two levels. Sneak attack builds still suck compared to casters and have less combat utility than fighters, and rogues don't have the scouting advantage they really should. A level or two at first/second level is great to cherry pick Evasion, Traps and a pile of starting skills, but they quickly fall behind other melee classes at melee things, and once casters have enough spell slots to not have to make so many hard choices, they're relegated to the sidelines more than anyone else. (Other than Bards, a class for people who like the sidelines.)</p><p></p><p>I think Clerics, Druids & Wizards are at the top of the pile at high levels, and Barbarians, Fighters, Pallies and Rangers scale from decent to not too bad (though all three also suffer from the "great 2 level prestige class" effect.) Even at high levels, melee fighters are fairly required to mop up mooks and keep the casters busy for a couple rounds while they kill all the BBGs.</p></blockquote><p></p>
[QUOTE="Kilroy, post: 2669420, member: 5299"] Tough melee is best at low levels, casters are better at high levels, and classes that are neither are always third rate. I think Clerics, Druids & Wizards are at the top of the pile at high levels, and Fighters, Pallies and Rangers scale from decent to not too bad (though all three also suffer from the "great 2 level prestige class" effect.) A level 20 Bard makes an excellent level 10 cohort. Bards would make a great addition to the list of NPC classes. I've never played in a game that's heavily dependant on social skills, to the point where another character with a good Charisma couldn't fake it well enough to get to the other 95% of the module. For flexibility, bards aren't even close to clerics, wizards or druids due to their very few known spells. It's sad that a class whos only out-of-tavern claim to fame is being a jack of all trades isn't even third best at it. Being the best waterboy/barfly isn't something for a PC class to be proud of. Monks are a great class for the first two levels. Then switch to cleric. If you can't replicate a high level monk's abilities with spells 10 times over and then some, consider reading the second half of the Player's Handbook. Sorcs are wizards with slower spell progression, a few more spells a day, no feats and no flexibility. They can do specific things very well, but I don't understand why they don't get feats like wizards do and then some. An extra 20% sustainability isn't worth a 500% loss in flexibility, even without the feats. On the other hand, they're great for monster-of-the-week games. Rogues are a great class for the first two levels. Sneak attack builds still suck compared to casters and have less combat utility than fighters, and rogues don't have the scouting advantage they really should. A level or two at first/second level is great to cherry pick Evasion, Traps and a pile of starting skills, but they quickly fall behind other melee classes at melee things, and once casters have enough spell slots to not have to make so many hard choices, they're relegated to the sidelines more than anyone else. (Other than Bards, a class for people who like the sidelines.) I think Clerics, Druids & Wizards are at the top of the pile at high levels, and Barbarians, Fighters, Pallies and Rangers scale from decent to not too bad (though all three also suffer from the "great 2 level prestige class" effect.) Even at high levels, melee fighters are fairly required to mop up mooks and keep the casters busy for a couple rounds while they kill all the BBGs. [/QUOTE]
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Which Class or classes do you feel are unbalanced-Underpowered
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