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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Shard O'Glase" data-source="post: 2672606" data-attributes="member: 1134"><p>fixes for the classes.</p><p></p><p>Monk full bab, less flurry.</p><p></p><p>Rogue full bab, let all classes have the ability to find and remove real traps.</p><p></p><p>bard complete rewrite. Don't really know what but maybe something like this; remove the magic as written and give them entire new magic system, a song magic. Have the effects similar in power to ordinary spells ranging in 1st to 9th, but limited in delivery much more since there a song magic. Make them all concentration(must continue to perform basically) based spells, as they gain levels let them thread more songs into the main song so they can concentrate on multiple spell songs. Remove the normal bard perform abilities.</p><p></p><p>Cleric/druid reduce in power. Either increase there spell power a smidge so its fully on par with wiz/sor and reduce them to the d4 armorless brigade, or drastically reduce there spell power. Personally for clerics I'd strip there base lists down to some basic prayer style spells, maybe 3-4 a spell level and massivley increase domain lists. Not all clerics should have animate dead or slay living on there lists. It may of been more confusing but later 2e clerics worked better, virtually all spells should be god specific. </p><p></p><p>Druids I'd make them learn spells like wizards, they always felt more like nature mages to me than like nature god boys. I'd have to babs for the druid in wildshape form and out, in it would be almost fighter good, out it would be wizard good. I'd only give a select list of spells that can be cast in wildshape form.</p><p></p><p>Wiz/sor I don't care if there classics complety rewrite or remove the broken spells like shapechange or poly any object. You shouldn't have to rely upon the players not to abuse thins in order for them to be able to be used. Increase blasting spells, remove/reduce save or die spells.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 2672606, member: 1134"] fixes for the classes. Monk full bab, less flurry. Rogue full bab, let all classes have the ability to find and remove real traps. bard complete rewrite. Don't really know what but maybe something like this; remove the magic as written and give them entire new magic system, a song magic. Have the effects similar in power to ordinary spells ranging in 1st to 9th, but limited in delivery much more since there a song magic. Make them all concentration(must continue to perform basically) based spells, as they gain levels let them thread more songs into the main song so they can concentrate on multiple spell songs. Remove the normal bard perform abilities. Cleric/druid reduce in power. Either increase there spell power a smidge so its fully on par with wiz/sor and reduce them to the d4 armorless brigade, or drastically reduce there spell power. Personally for clerics I'd strip there base lists down to some basic prayer style spells, maybe 3-4 a spell level and massivley increase domain lists. Not all clerics should have animate dead or slay living on there lists. It may of been more confusing but later 2e clerics worked better, virtually all spells should be god specific. Druids I'd make them learn spells like wizards, they always felt more like nature mages to me than like nature god boys. I'd have to babs for the druid in wildshape form and out, in it would be almost fighter good, out it would be wizard good. I'd only give a select list of spells that can be cast in wildshape form. Wiz/sor I don't care if there classics complety rewrite or remove the broken spells like shapechange or poly any object. You shouldn't have to rely upon the players not to abuse thins in order for them to be able to be used. Increase blasting spells, remove/reduce save or die spells. [/QUOTE]
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Which Class or classes do you feel are unbalanced-Underpowered
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