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General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Merlion" data-source="post: 2672970" data-attributes="member: 10397"><p>Monk: I think I agree. They seem to be meant as more or less a primary, up front melee, and if there going to be that, they should have full BAB</p><p></p><p></p><p>Rogue: I'm not so sure about giving Rogue full BAB. They are not and have never been meant as front line combatants, and Sneak Attack even with its limits might be a bit much with full BAB. I think making them a little less fragile, and making sneak attack a little easier to use (probably through feats), might be a good idea.</p><p></p><p></p><p>Bard: This idea sounds good, but within D&D I'm not so sure. Creating a whole new form of non-spell based magic as a classes primary focus would be both a headache in general, and possibly very hard to really fit into and balance against the existing systems. I think I'd rather have a list of Bardic Music abilities that are scaling and all relatively similar in power, and then let the Bard pick one every so many levels...with maybe a few fixed ones at certain levels like Song of Freedom.</p><p></p><p>I'd also like to see the Bard get a few more sonic and mental offensive spells, and maybe a tiny bit more staying power in physical combat.</p><p></p><p></p><p>Cleric and Druid: First, speaking mechanically only: I agree with your first statement as a possible fix. Just make them pure casters without as much other stuff. However the second part I am less sure about. Even if you trimmed the more offensive spells from the Cleric list, they still dont need 9 levels of spells and a d8 hit die, and full armor, and medium BAB, and the 2 most important saves as good saves. Same goes for the Druid, but less so.</p><p></p><p>As for the flavour aspects, I agree. a spellcasting "priest" class should mostly have spells that fit its deitiy or causes nature. However honestly, I dont really like the idea of any "priest" class much anyway. To me priest is a cultural role that could be played by any class that fits the religion. But the Cleric will probably always be in D&D...I just want to see it become mechanically balanced.</p><p></p><p></p><p>Druid: I think ALL classes should have to learn their spells, including Cleric. I also like your wildshape ideas, for the most part, although I dont really think Wildshape is especially overpowered anyway.</p><p></p><p></p><p>Wiz/Sor: Well, I dont really see that many "broken" spells personally. Some could use work though. I dont really have a problem with their being a lot of save or dies...except that as you say, damage needs to be made more viable so you can really choose between the two, without also choosing between viability, and less than viability. Also i feel the Wiz/Sor list should include some of the spells they've been denied...Spell Resistance, FoM, DW, Find the Path, others.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2672970, member: 10397"] Monk: I think I agree. They seem to be meant as more or less a primary, up front melee, and if there going to be that, they should have full BAB Rogue: I'm not so sure about giving Rogue full BAB. They are not and have never been meant as front line combatants, and Sneak Attack even with its limits might be a bit much with full BAB. I think making them a little less fragile, and making sneak attack a little easier to use (probably through feats), might be a good idea. Bard: This idea sounds good, but within D&D I'm not so sure. Creating a whole new form of non-spell based magic as a classes primary focus would be both a headache in general, and possibly very hard to really fit into and balance against the existing systems. I think I'd rather have a list of Bardic Music abilities that are scaling and all relatively similar in power, and then let the Bard pick one every so many levels...with maybe a few fixed ones at certain levels like Song of Freedom. I'd also like to see the Bard get a few more sonic and mental offensive spells, and maybe a tiny bit more staying power in physical combat. Cleric and Druid: First, speaking mechanically only: I agree with your first statement as a possible fix. Just make them pure casters without as much other stuff. However the second part I am less sure about. Even if you trimmed the more offensive spells from the Cleric list, they still dont need 9 levels of spells and a d8 hit die, and full armor, and medium BAB, and the 2 most important saves as good saves. Same goes for the Druid, but less so. As for the flavour aspects, I agree. a spellcasting "priest" class should mostly have spells that fit its deitiy or causes nature. However honestly, I dont really like the idea of any "priest" class much anyway. To me priest is a cultural role that could be played by any class that fits the religion. But the Cleric will probably always be in D&D...I just want to see it become mechanically balanced. Druid: I think ALL classes should have to learn their spells, including Cleric. I also like your wildshape ideas, for the most part, although I dont really think Wildshape is especially overpowered anyway. Wiz/Sor: Well, I dont really see that many "broken" spells personally. Some could use work though. I dont really have a problem with their being a lot of save or dies...except that as you say, damage needs to be made more viable so you can really choose between the two, without also choosing between viability, and less than viability. Also i feel the Wiz/Sor list should include some of the spells they've been denied...Spell Resistance, FoM, DW, Find the Path, others. [/QUOTE]
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Which Class or classes do you feel are unbalanced-Underpowered
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