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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="KarinsDad" data-source="post: 2674034" data-attributes="member: 2011"><p>The point you missed is that IF the Rogue tumbles in and does a sneak attack (especially with two weapons in hand), MOST monsters will be afraid of them and purposely focus on them.</p><p></p><p>The difference between a monster totally focusing on the Rogue and totally focusing on the Fighter is:</p><p></p><p>1) The Rogue does more damage in a single attack, hence, he is a HUGE target once discovered. He becomes the biggest threat.</p><p></p><p>2) A lucky series of attacks on the Rogue will definitely kill him. A lucky series of attacks on the Fighter and the Fighter might still be alive due to having 30 extra hit points.</p><p></p><p>3) The Rogue is still a one trick pony. The Fighter can possibly trip or grapple. The Rogue, probably not.</p><p></p><p></p><p></p><p>Rogues CAN become killing machines.</p><p></p><p>If they do not die first.</p><p></p><p></p><p></p><p>Actually, what is dumb is having a campaign with a lot of locations which have traps.</p><p></p><p>The NPCs and monsters LIVING in such locations would sooner or later spring their own traps.</p><p></p><p>Traps should be rare, instead, some DMs (evidently) make tham a staple of a campaign.</p><p></p><p>Why?</p><p></p><p>I'm not sure.</p><p></p><p>It's like having a dungeon without a latrine. It is totally nonsensical to have a lot of traps, just so that having a Rogue is required.</p><p></p><p>Having traps on some entrances? Sure. Having a lot of traps within a location with creatures in it? Stupidity and beyond the suspension of belief.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2674034, member: 2011"] The point you missed is that IF the Rogue tumbles in and does a sneak attack (especially with two weapons in hand), MOST monsters will be afraid of them and purposely focus on them. The difference between a monster totally focusing on the Rogue and totally focusing on the Fighter is: 1) The Rogue does more damage in a single attack, hence, he is a HUGE target once discovered. He becomes the biggest threat. 2) A lucky series of attacks on the Rogue will definitely kill him. A lucky series of attacks on the Fighter and the Fighter might still be alive due to having 30 extra hit points. 3) The Rogue is still a one trick pony. The Fighter can possibly trip or grapple. The Rogue, probably not. Rogues CAN become killing machines. If they do not die first. Actually, what is dumb is having a campaign with a lot of locations which have traps. The NPCs and monsters LIVING in such locations would sooner or later spring their own traps. Traps should be rare, instead, some DMs (evidently) make tham a staple of a campaign. Why? I'm not sure. It's like having a dungeon without a latrine. It is totally nonsensical to have a lot of traps, just so that having a Rogue is required. Having traps on some entrances? Sure. Having a lot of traps within a location with creatures in it? Stupidity and beyond the suspension of belief. [/QUOTE]
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Community
General Tabletop Discussion
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Which Class or classes do you feel are unbalanced-Underpowered
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