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*Pathfinder & Starfinder
Which Class or classes do you feel are unbalanced-Underpowered
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<blockquote data-quote="Jack Simth" data-source="post: 2674065" data-attributes="member: 29252"><p>Depends greatly on the nature of the trap and the nature of the trap-maker; a powerful Sorceror who routinely gets around via Teleport isn't significanly harmed if there's 15 different traps on the way in to his stronghold - he never walks past them anyway; they keep tresspassers out, and he can port anyone he wants in. Add a Permanent Private Sanctum to the stronghold, and nobody can port in without having been there (or having talked to someone who has - assuming they don't risk a blind Dimension Door, of course).</p><p></p><p>A Wizard who keeps an Overland Flight spell up continuously might have lots of pit traps for similar reasons - he just flys over them, and they don't touch him. </p><p></p><p>Many of the Symbols automatically never harm their creator (and they can be made Permanent).</p><p></p><p>The Cleric has access to spells that set up traps which ignore things of particular alignments, or permit passwords - the Cleric who sets such up has no difficulties bypassing them each and every time, potentially with friends.</p><p></p><p>It's not too much of a stretch to imagine that magic traps might be built to ignore certain people.</p><p></p><p>Mind you, many of the mechanical traps would be rough on the builder.... except for those designed specifically for the person not putting the key in the lock....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2674065, member: 29252"] Depends greatly on the nature of the trap and the nature of the trap-maker; a powerful Sorceror who routinely gets around via Teleport isn't significanly harmed if there's 15 different traps on the way in to his stronghold - he never walks past them anyway; they keep tresspassers out, and he can port anyone he wants in. Add a Permanent Private Sanctum to the stronghold, and nobody can port in without having been there (or having talked to someone who has - assuming they don't risk a blind Dimension Door, of course). A Wizard who keeps an Overland Flight spell up continuously might have lots of pit traps for similar reasons - he just flys over them, and they don't touch him. Many of the Symbols automatically never harm their creator (and they can be made Permanent). The Cleric has access to spells that set up traps which ignore things of particular alignments, or permit passwords - the Cleric who sets such up has no difficulties bypassing them each and every time, potentially with friends. It's not too much of a stretch to imagine that magic traps might be built to ignore certain people. Mind you, many of the mechanical traps would be rough on the builder.... except for those designed specifically for the person not putting the key in the lock.... [/QUOTE]
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Which Class or classes do you feel are unbalanced-Underpowered
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