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Which Class Would You Like to See?
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<blockquote data-quote="DonAdam" data-source="post: 4205128" data-attributes="member: 2446"><p>More controllers (for variety) and the all-martial party are the things I would be most interested in. </p><p></p><p>I would want something that would both patch a current hole and be complementary, rather than a substitute, for what we know wizards will come out with.</p><p></p><p>I still think a non-magical tinker (repeating crossbows, bombs, grapple guns, etc.) would work well as a martial controller, since martial seems to just mean "intensive non-magical training." No laser guns, thanks. Just primitive mechanical devices. I'm thinking the gnomish workman's armor picture from the 2e A&E guide. It could require great skill to <em>use</em> the items, thus making sure they didn't overrun the campaign world. So get on that one, Catfish. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Non-blasty controllers would also be a fine idea. Necromancers and Illusionists can't get here too soon. Much more important than druids/barbarians/bards in my opinion.</p><p></p><p>I also voted Divine striker because I would like two versions of the monk, one of which is tied to gods and the other not.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 4205128, member: 2446"] More controllers (for variety) and the all-martial party are the things I would be most interested in. I would want something that would both patch a current hole and be complementary, rather than a substitute, for what we know wizards will come out with. I still think a non-magical tinker (repeating crossbows, bombs, grapple guns, etc.) would work well as a martial controller, since martial seems to just mean "intensive non-magical training." No laser guns, thanks. Just primitive mechanical devices. I'm thinking the gnomish workman's armor picture from the 2e A&E guide. It could require great skill to [I]use[/I] the items, thus making sure they didn't overrun the campaign world. So get on that one, Catfish. ;) Non-blasty controllers would also be a fine idea. Necromancers and Illusionists can't get here too soon. Much more important than druids/barbarians/bards in my opinion. I also voted Divine striker because I would like two versions of the monk, one of which is tied to gods and the other not. [/QUOTE]
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