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General Tabletop Discussion
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Which classes are functionally composite classes to some degree?
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<blockquote data-quote="Mind of tempest" data-source="post: 8701715" data-attributes="member: 7029233"><p>okay, so it is just unarmed fighting then all abilities are just a thousand ways to hit someone? no ninjas at all, no Goku rip-offs just a guy that hit people.</p><p>The mystical martial artist is a concept that derives heavily from Asia even the ones made by say Americans are inspired by things people heard about eastern martial artists to remove it is to disconnect it from any inspiration at all, it would be like trying to scrub paladins of knight and crusader elements not possible with basically rendering it unrecognisable and unmoored from history.</p><p>it would have the narrative conations of nothing no story it would be pure mechanics.</p><p></p><p>two points</p><p>a) with a correct chassis we could also have only one caster it would be un balanceable but it could be done i.e. just beaches we could remove a lot of classes does not mean it should be done or would be desirable.</p><p></p><p>b) not everyone who knows martial arts is a martial arts class, US marines know hand to hand but it is nowhere near their primary way of fighting and in a match against most masters of equal age would be defeated in a martial arts fight but would win by gun shoot hence one is of the martial arts class the other a fighter class I assume everyone here can see which is which.</p><p></p><p>personally, I want to make it the closest relative class design-wise the warlock in that you have an almost two subclass system but this would be far easier if I could say it verbally as writing is difficult for me.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8701715, member: 7029233"] okay, so it is just unarmed fighting then all abilities are just a thousand ways to hit someone? no ninjas at all, no Goku rip-offs just a guy that hit people. The mystical martial artist is a concept that derives heavily from Asia even the ones made by say Americans are inspired by things people heard about eastern martial artists to remove it is to disconnect it from any inspiration at all, it would be like trying to scrub paladins of knight and crusader elements not possible with basically rendering it unrecognisable and unmoored from history. it would have the narrative conations of nothing no story it would be pure mechanics. two points a) with a correct chassis we could also have only one caster it would be un balanceable but it could be done i.e. just beaches we could remove a lot of classes does not mean it should be done or would be desirable. b) not everyone who knows martial arts is a martial arts class, US marines know hand to hand but it is nowhere near their primary way of fighting and in a match against most masters of equal age would be defeated in a martial arts fight but would win by gun shoot hence one is of the martial arts class the other a fighter class I assume everyone here can see which is which. personally, I want to make it the closest relative class design-wise the warlock in that you have an almost two subclass system but this would be far easier if I could say it verbally as writing is difficult for me. [/QUOTE]
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Which classes are functionally composite classes to some degree?
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