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General Tabletop Discussion
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Which classes are functionally composite classes to some degree?
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<blockquote data-quote="Mind of tempest" data-source="post: 8702236" data-attributes="member: 7029233"><p>okay, how do you balance it, build mechanics around it, and make decent RP around it?</p><p></p><p></p><p>true but given we are discussing a game made for profit in a capitalist system having only its makers like it would count as a failure, and you can not say you would like them to make a game you would lack the desire to play?</p><p></p><p>fair but it also had the explanation of the force as a mystic energy force that binds all things together and it needs that or the film would be completely worthless and have died on impact as it would be well insane.</p><p></p><p>I suspect it is we agree on the basic point but we have differing views on the solution?</p><p></p><p>at that point you might as well go back to two classes fighter and caster, but we know that is unlikely beside some things have large pools of possible sub-options others do not, hence me seeing druid and barbarian as not fit for full classes but are too big for a singular subclass.</p><p></p><p>ah so we are following one punch man logic got it, that fails in a game setting as it only works in a comedy and comedy RPGs suck.</p><p>is session 3 out yet?</p><p></p><p>I have no idea what this is from?</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8702236, member: 7029233"] okay, how do you balance it, build mechanics around it, and make decent RP around it? true but given we are discussing a game made for profit in a capitalist system having only its makers like it would count as a failure, and you can not say you would like them to make a game you would lack the desire to play? fair but it also had the explanation of the force as a mystic energy force that binds all things together and it needs that or the film would be completely worthless and have died on impact as it would be well insane. I suspect it is we agree on the basic point but we have differing views on the solution? at that point you might as well go back to two classes fighter and caster, but we know that is unlikely beside some things have large pools of possible sub-options others do not, hence me seeing druid and barbarian as not fit for full classes but are too big for a singular subclass. ah so we are following one punch man logic got it, that fails in a game setting as it only works in a comedy and comedy RPGs suck. is session 3 out yet? I have no idea what this is from? [/QUOTE]
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Which classes are functionally composite classes to some degree?
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