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General Tabletop Discussion
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Which classes are functionally composite classes to some degree?
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<blockquote data-quote="James Gasik" data-source="post: 8702305" data-attributes="member: 6877472"><p>Did you know that in this fantasy world, there is a process by which individuals become more powerful by going on dangerous adventures and slaying monsters? A Fighter can go into his first dungeon, spend 8 hours doing nothing but stabbing goblins, and emerge twice as tough as he was previously, and mysteriously gained an ability to occasionally make two distinct actions roughly every hour or so!</p><p></p><p>Wizards just spontaneously know new spells after doing nothing but casting <em>firebolt </em>18 times or so! </p><p></p><p>There are plenty of things that "just work" in D&D, and don't have explanations. Experience points exist- nobody in universe knows about them, but they can see their effects. A Halfling can gain a Strength of 20- no one knows why, they just can. Barbarians can become as strong as giants one day. They just do it.</p><p></p><p>Without any magic but taking short naps, you can undo the effects of hard combat. But not fatigue! That takes 8 hours of sleep!</p><p></p><p>Hit points themselves are a bizarre mystery- either you accept the "non-meat" narrative, which means everyone magically Matrix dodges attacks without a scratch until they fall down, or, 10th level Fighters can take more arrows than Boromir and still keep fighting full tilt without penalty.</p><p></p><p>So many things players do are <strong>already </strong>impossible by normal standards, with no real explanation, that I can't see why we'd need to know why you can punch a dragon.</p><p></p><p>At that point, ask yourself how a Gnome Rogue with a hand crossbow can dish out a mountain of damage dice each turn to a giant that weighs in excess of 11,000 pounds just because there's an an annoying gnat of a Fighter standing next to them.</p><p></p><p>Or how said Fighter's shield does a damn thing when the giant swings his axe at him, which has a blade as long as he is tall?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8702305, member: 6877472"] Did you know that in this fantasy world, there is a process by which individuals become more powerful by going on dangerous adventures and slaying monsters? A Fighter can go into his first dungeon, spend 8 hours doing nothing but stabbing goblins, and emerge twice as tough as he was previously, and mysteriously gained an ability to occasionally make two distinct actions roughly every hour or so! Wizards just spontaneously know new spells after doing nothing but casting [I]firebolt [/I]18 times or so! There are plenty of things that "just work" in D&D, and don't have explanations. Experience points exist- nobody in universe knows about them, but they can see their effects. A Halfling can gain a Strength of 20- no one knows why, they just can. Barbarians can become as strong as giants one day. They just do it. Without any magic but taking short naps, you can undo the effects of hard combat. But not fatigue! That takes 8 hours of sleep! Hit points themselves are a bizarre mystery- either you accept the "non-meat" narrative, which means everyone magically Matrix dodges attacks without a scratch until they fall down, or, 10th level Fighters can take more arrows than Boromir and still keep fighting full tilt without penalty. So many things players do are [B]already [/B]impossible by normal standards, with no real explanation, that I can't see why we'd need to know why you can punch a dragon. At that point, ask yourself how a Gnome Rogue with a hand crossbow can dish out a mountain of damage dice each turn to a giant that weighs in excess of 11,000 pounds just because there's an an annoying gnat of a Fighter standing next to them. Or how said Fighter's shield does a damn thing when the giant swings his axe at him, which has a blade as long as he is tall? [/QUOTE]
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Which classes are functionally composite classes to some degree?
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