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General Tabletop Discussion
*Dungeons & Dragons
Which classes have the least identity?
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<blockquote data-quote="steeldragons" data-source="post: 9353945" data-attributes="member: 92511"><p>Pretty sure one of my posts already covered that. The Fighter uses weapons, engages/specializes in being good at combat. The Wizard uses knows about and uses magic. </p><p></p><p>Those are the roles. Their "jobs," as it were. Their identity within the game...any game. Any world. That's what they do. They can fit in anywhere. THAT is a LOT of "identity."</p><p></p><p>Whether the magic is learned from "a book" (which, again, baffling why this is such a problem/foreign an idea for so many people) or a bloodline? Comes out of a wand you bought at the wand guy's store on Whozzitsever Alley? Or you're covered in rune tattoos that you peel off as solid shadows? You make magic happen. That's your identity.</p><p></p><p>Are you a samurai with a katana and longbow, a knight with a sword and backup morningstar, or a "lancer" with a lance on a horse does not alter the FIghter's identity. You are to get into combat and break heads! You can do that with "honor" or "chivalry" or a reckless abandon for skewering things at the end of your polearm. That's up to you, the player, to make your character happen the way you want. That is not "the class" having or not having "identity." </p><p></p><p>What "fluff" (or mechanics, for that matter) you dress that magic-use or fighting up in is completely immaterial to the "identity" of the class. You being able to "ask about a paladin's "order or holiness" or whatnot does not give the class "identity." It's just narrative specificity needed to justify the additional mechanics to warrant the class being separate from a Fighter (with an oath) or a Cleric (with a sword).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9353945, member: 92511"] Pretty sure one of my posts already covered that. The Fighter uses weapons, engages/specializes in being good at combat. The Wizard uses knows about and uses magic. Those are the roles. Their "jobs," as it were. Their identity within the game...any game. Any world. That's what they do. They can fit in anywhere. THAT is a LOT of "identity." Whether the magic is learned from "a book" (which, again, baffling why this is such a problem/foreign an idea for so many people) or a bloodline? Comes out of a wand you bought at the wand guy's store on Whozzitsever Alley? Or you're covered in rune tattoos that you peel off as solid shadows? You make magic happen. That's your identity. Are you a samurai with a katana and longbow, a knight with a sword and backup morningstar, or a "lancer" with a lance on a horse does not alter the FIghter's identity. You are to get into combat and break heads! You can do that with "honor" or "chivalry" or a reckless abandon for skewering things at the end of your polearm. That's up to you, the player, to make your character happen the way you want. That is not "the class" having or not having "identity." What "fluff" (or mechanics, for that matter) you dress that magic-use or fighting up in is completely immaterial to the "identity" of the class. You being able to "ask about a paladin's "order or holiness" or whatnot does not give the class "identity." It's just narrative specificity needed to justify the additional mechanics to warrant the class being separate from a Fighter (with an oath) or a Cleric (with a sword). [/QUOTE]
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