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General Tabletop Discussion
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Which classes have the least identity?
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<blockquote data-quote="tetrasodium" data-source="post: 9353948" data-attributes="member: 93670"><p>No. Your descriptions are not quite right & obfuscating that by comparing oranges to socket wrenches. That description of <em>how wizards play</em> isn't bad if you include 3.x where wands and scrolls played a notable role. For 5e though you are projecting wants & assumptions that don't flesh out in actual play.</p><p> With 5e "<a href="https://www.youtube.com/watch?v=P459wTB9NMs&t=1376s" target="_blank">having this massive [spell] list that no one else has</a>" is the wizard's identity. <strong>Unfortunately the very next thing crawford said there about protecting that identity was never done in 2014 when they gave basically the entire wizard spell list to sorcerers </strong></p><p></p><p>Your description of the sorcerer identity is entirely unrelated to anything in play or mechanics though becausethey don't have a <em>meaningfully</em> limited spell pool they have the exact sa,e spell slorts & spell progression & your comparison somewhat depends on an assumprion/implication that wizards are swapping out prepared spells regularly.</p><p></p><p>We are talking about class design & how their mechanics result in being played in an indistinguishable way at the table not writing a novel where "imagination" rather than mechanical design is the deciding factor.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9353948, member: 93670"] No. Your descriptions are not quite right & obfuscating that by comparing oranges to socket wrenches. That description of [I]how wizards play[/I] isn't bad if you include 3.x where wands and scrolls played a notable role. For 5e though you are projecting wants & assumptions that don't flesh out in actual play. With 5e "[URL='https://www.youtube.com/watch?v=P459wTB9NMs&t=1376s']having this massive [spell] list that no one else has[/URL]" is the wizard's identity. [B]Unfortunately the very next thing crawford said there about protecting that identity was never done in 2014 when they gave basically the entire wizard spell list to sorcerers [/B] Your description of the sorcerer identity is entirely unrelated to anything in play or mechanics though becausethey don't have a [I]meaningfully[/I] limited spell pool they have the exact sa,e spell slorts & spell progression & your comparison somewhat depends on an assumprion/implication that wizards are swapping out prepared spells regularly. We are talking about class design & how their mechanics result in being played in an indistinguishable way at the table not writing a novel where "imagination" rather than mechanical design is the deciding factor. [/QUOTE]
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