Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which classes have the least identity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mecheon" data-source="post: 9354667" data-attributes="member: 6801776"><p>Just, going to remind you, we're talking about Class Identity in this topic. How distinct each class is</p><p></p><p>So, yeah, they can't fit in everywhere. But.... That's good? Like, that's specifically what the thread is asking? "Is this class specific enough it has its own tropes, own ideas, own stance". That's identity</p><p></p><p></p><p>A warlock uses magic because they've cut a deal with someone else. A druid uses magic because they follow the old ways of nature. A sorcerer uses magic because they are born to wield magic, due to their history</p><p></p><p>They all use magic Because of something, not just using magic, and those elements build an identity to that class. How oother folks will feel about them, how their magic will be used, what other people doing similar magic may do.</p><p></p><p></p><p>How the wider market presents its classes in games is certainly relevant to talking about how D&D does it, even if we go beyond Pathfinder to "Its high point caused an actual visible blip on all TTRPG sales" giant World of Warcraft</p><p></p><p></p><p>I mean, that's one way you can build a fighter but, you said it up thread. Fighters aren't just that. So they aren't that identity because, they can be something completely different.</p><p></p><p>Y'see the problem? Fighters being the everyman robs them of an identity their own. And its absolutely easy to give them one, you've put it to paper, but then along comes "Well, we've gone and shoved this trope into the Fighter class now" and that identity is ruined again, due to it having to play as the holding bag for being generic. 5E ruins that identity you've given it by going "Well, here's the Arcane Archer, and its a Fighter now", completely destroying the defending your companions, leading the charge, and not using magical powers all in one fell swoop</p><p></p><p>Fighters and their subclasses should be recognisable as a Fighter, not "Huh that's basically my World of Warcraft hunter, thought that'd make more sense as a Ranger". You couldn't put a Marksman Hunter under World of Warcraft's Warrior, the closest equivilent to Fighter, but D&D basically lets it happen</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9354667, member: 6801776"] Just, going to remind you, we're talking about Class Identity in this topic. How distinct each class is So, yeah, they can't fit in everywhere. But.... That's good? Like, that's specifically what the thread is asking? "Is this class specific enough it has its own tropes, own ideas, own stance". That's identity A warlock uses magic because they've cut a deal with someone else. A druid uses magic because they follow the old ways of nature. A sorcerer uses magic because they are born to wield magic, due to their history They all use magic Because of something, not just using magic, and those elements build an identity to that class. How oother folks will feel about them, how their magic will be used, what other people doing similar magic may do. How the wider market presents its classes in games is certainly relevant to talking about how D&D does it, even if we go beyond Pathfinder to "Its high point caused an actual visible blip on all TTRPG sales" giant World of Warcraft I mean, that's one way you can build a fighter but, you said it up thread. Fighters aren't just that. So they aren't that identity because, they can be something completely different. Y'see the problem? Fighters being the everyman robs them of an identity their own. And its absolutely easy to give them one, you've put it to paper, but then along comes "Well, we've gone and shoved this trope into the Fighter class now" and that identity is ruined again, due to it having to play as the holding bag for being generic. 5E ruins that identity you've given it by going "Well, here's the Arcane Archer, and its a Fighter now", completely destroying the defending your companions, leading the charge, and not using magical powers all in one fell swoop Fighters and their subclasses should be recognisable as a Fighter, not "Huh that's basically my World of Warcraft hunter, thought that'd make more sense as a Ranger". You couldn't put a Marksman Hunter under World of Warcraft's Warrior, the closest equivilent to Fighter, but D&D basically lets it happen [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which classes have the least identity?
Top