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General Tabletop Discussion
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Which classes have the least identity?
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<blockquote data-quote="Undrave" data-source="post: 9355302" data-attributes="member: 7015698"><p>In the thread talking about 4e we brought up the 'Archer Fighter' problem where people wanted to play a FIGHTER that did archery, but the 4e Fighter wasn't designed for it and only had it as a backup option. To make an archer you were supposed to use the Ranger (who could easily NOT pick Nature and had no specific class features related to stuff like Favored Enemy/Terrain). But people wanted a character sheet with FIGHTER written at the top. </p><p></p><p>The 4e Fighter had a strong mechanical identity and played in a very specific way and was very good at it. I really never got how THAT guy was supposed to be the same as the Archer people wanted? I was playing Final Fantasy Tactics Advance at the time and in that game the Soldier and the Archer were different jobs and that made sense to me.(The basic jobs available to Humans in that game were Soldier, Thief, Archer, White Mage and Black Mage, btw) </p><p></p><p>What made them the same class to some people besides 'Good at weapon'? The entire Martial power source was the old Fighter, basically... but again, labels.</p><p></p><p></p><p>We have a fairly similar way to build characters except I usually just think ‘that mechanic looks neat, I want to try it.” I’ve had a few concept first characters as well but they often don’t end up working out...</p></blockquote><p></p>
[QUOTE="Undrave, post: 9355302, member: 7015698"] In the thread talking about 4e we brought up the 'Archer Fighter' problem where people wanted to play a FIGHTER that did archery, but the 4e Fighter wasn't designed for it and only had it as a backup option. To make an archer you were supposed to use the Ranger (who could easily NOT pick Nature and had no specific class features related to stuff like Favored Enemy/Terrain). But people wanted a character sheet with FIGHTER written at the top. The 4e Fighter had a strong mechanical identity and played in a very specific way and was very good at it. I really never got how THAT guy was supposed to be the same as the Archer people wanted? I was playing Final Fantasy Tactics Advance at the time and in that game the Soldier and the Archer were different jobs and that made sense to me.(The basic jobs available to Humans in that game were Soldier, Thief, Archer, White Mage and Black Mage, btw) What made them the same class to some people besides 'Good at weapon'? The entire Martial power source was the old Fighter, basically... but again, labels. We have a fairly similar way to build characters except I usually just think ‘that mechanic looks neat, I want to try it.” I’ve had a few concept first characters as well but they often don’t end up working out... [/QUOTE]
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Which classes have the least identity?
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