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General Tabletop Discussion
*Dungeons & Dragons
Which classes have the least identity?
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<blockquote data-quote="Neonchameleon" data-source="post: 9355494" data-attributes="member: 87792"><p>Off the top of my head:</p><ol> <li data-xf-list-type="ol">Wizard. The problem with the wizard isn't that they have no identity - it's that their identity as "the bookish flexible arcane casters" is perfect for a sorcerer <em>subclass. </em>The Sorcerer is the arcane caster who gets their magic from X - where X is [thing]. Ironic as the sorcerer was created to be a sockpuppet for the wizard to get more spells, but the sorcerer didn't come into their own until 4e brought the subclasses into the game.</li> <li data-xf-list-type="ol">Cleric. There is an identity there - but it is very hard to create a cleric without reference to direct D&D mechanics that wouldn't be better as a White Robe (Divine Soul Sorcerer), Divine Agent (Celestial Warlock), Holy Warrior (Paladin), or travelling preacher (Bard). Or even a druid. There's nothing really about cleric mechanics that scream "divine caster" other than in a technical sense and they are too one-size-fits-all.</li> <li data-xf-list-type="ol">Fighter/Rogue/Barbarian needs cleaning up. The rogue is the non-magical class at high levels (no you shouldn't be tanking a dragon as a non-magical person). The barbarian gets most of the empowerment. But where exactly the split lands I'm not sure.</li> </ol></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9355494, member: 87792"] Off the top of my head: [LIST=1] [*]Wizard. The problem with the wizard isn't that they have no identity - it's that their identity as "the bookish flexible arcane casters" is perfect for a sorcerer [I]subclass. [/I]The Sorcerer is the arcane caster who gets their magic from X - where X is [thing]. Ironic as the sorcerer was created to be a sockpuppet for the wizard to get more spells, but the sorcerer didn't come into their own until 4e brought the subclasses into the game. [*]Cleric. There is an identity there - but it is very hard to create a cleric without reference to direct D&D mechanics that wouldn't be better as a White Robe (Divine Soul Sorcerer), Divine Agent (Celestial Warlock), Holy Warrior (Paladin), or travelling preacher (Bard). Or even a druid. There's nothing really about cleric mechanics that scream "divine caster" other than in a technical sense and they are too one-size-fits-all. [*]Fighter/Rogue/Barbarian needs cleaning up. The rogue is the non-magical class at high levels (no you shouldn't be tanking a dragon as a non-magical person). The barbarian gets most of the empowerment. But where exactly the split lands I'm not sure. [/LIST] [/QUOTE]
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