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Which classes have the least identity?
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<blockquote data-quote="Maxperson" data-source="post: 9362673" data-attributes="member: 23751"><p>Yes it is. The OP makes no distinction between mechanics and lore. It simply asks which has the least identity. Mechanics are subordinate to the lore. You don't create a class that can explore things and have a favored enemy and then come up with the ranger lore. You have the ranger concept and you come up with mechanics to support the lore you have created.</p><p></p><p>We may be talking about two different things. I'm talking about existing lore. WotC is utterly incapable of telling me how I view the class identity of the existing lore and mechanics. You seem to be indicating that they can change the identity by creating all new lore and mechanics, which is true, but not what the OP is talking about. It's talking about existing classes and lore. </p><p></p><p>Fluff and lore are not only identity, but they are the primary identity of a class. Mechanics are created to support that lore identity, not the other way around.</p><p></p><p>We will see when the 5.5e PHB comes out. Then and only then(assuming it's not released in a preview) will we know what the Sorcerer lore says and can assess the identity of the Sorcerer and see if they did a good job of backing that lore identity up with supportive mechanics.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9362673, member: 23751"] Yes it is. The OP makes no distinction between mechanics and lore. It simply asks which has the least identity. Mechanics are subordinate to the lore. You don't create a class that can explore things and have a favored enemy and then come up with the ranger lore. You have the ranger concept and you come up with mechanics to support the lore you have created. We may be talking about two different things. I'm talking about existing lore. WotC is utterly incapable of telling me how I view the class identity of the existing lore and mechanics. You seem to be indicating that they can change the identity by creating all new lore and mechanics, which is true, but not what the OP is talking about. It's talking about existing classes and lore. Fluff and lore are not only identity, but they are the primary identity of a class. Mechanics are created to support that lore identity, not the other way around. We will see when the 5.5e PHB comes out. Then and only then(assuming it's not released in a preview) will we know what the Sorcerer lore says and can assess the identity of the Sorcerer and see if they did a good job of backing that lore identity up with supportive mechanics. [/QUOTE]
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